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The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

Full game stats:

A 12-15 hour long labour of love nearly 4 years in the making.
A rich, vibrant world deeply steeped in Celtic and Welsh mythology.
50+ high quality audio tracks immerses you into the game as you journey onward.
300+ lovingly crafted maps brings the world of Tairngire to life.
4 lovable and memorable player characters.
13 challenging boss fights.




You will need the VX RTP to run this game:
http://www.rpgmakerweb.com/download/additional/run-time-packages

To install:

First, make a new folder, and call it Enelysion: Redux.
Put the compressed download into that folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.
Please check the List of Bug Fixes page as well for updates.

Basic Controls:

Apart from the usual arrow/directional keys:


Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )














Latest Blog

Regrets and Desires

*peeks head in to check no-one is around, then sneaks in*

Wow... it feels almost alien for me to sit down and write another blog (No. 198 as of writing). Not to mention the last blog for this game was written more than two years ago. And because Icebound is still pending, I'll probably just write the blog here.

So you'd probably be asking me why I'm writing another piece for a game that was completed in November 2014?

Well, thing is... The commercial evil is calling out to me. Like most hobbyists, I do dream about making a full-time living out of doing something I love so I can quit my dreary, soul-sucking 8-5 job.

It can seriously stifle the creative spirit and probably one of the reasons why my game-dev passion just vanished a few years ago. But now, having reached the ripe old age of 30 and forever leaving my twenties behind, I figured that:

1) I can't take life too seriously (most of my games have been pretty serious)
2) Let go of past grudges and
3) It is about high-time I decided to make the life I want to live and not be slave to a dreary job where getting a double bonus at the end of the year makes it bearable (it isn't).

I've also decided to buck-up on my art skills so that when I do go commercial one day, I can at least save myself a few hundred bucks by not hiring an artist. zero-project's (my music-muse) music is free for all commercial work, so that's one less problem to worry about.



Hello Laine, my old friend.


I'm also feeling a bit overwhelmed at trying to familiarise myself with MV. The engine has enormous potential, but all these plug-ins... Yanfly is seriously on a roll. To someone who has been using VX since late 2010-early 2011, to me it feels like the equivalent of going from paddling around in a baby pool, to diving off the 10-metre springboard. But I know it will pay off in the long-term. But I'll probably end up making a few short games in MV before taking this huge step.

It's exciting, but also terrifying at the same time. I need to let go of my innermost fears and just release all that pent-up creative energy. What is my innermost fears, you ask?

Well...

It is the fear of failure. Also, the fear of letting down people who expect great things from you, who expect you to be at the top of your game no matter what. But worst of all, for me at least, is when someone (whether in real life or on the internet) expresses immense disappointment in you. That... has always struck me hard and always sits like a lead balloon in my chest.

As to what happened about a year-and a half ago...

I regret it, and bitterly. I lost a few good friends that day, and I still it to this day. Every time I thought about RMN during my hiatus, that was the first incident I thought of. But I guess I'll have to learn to live with it.

So, here's to a better and more productive 2018! No more fears, no more past regrets, and no more looking back.

This is Luchi, who is now officially back from the dead, signing out.
Blog No. 198 written.

Also, the blog title is totally not a reference to an episode in Granblue.
  • Completed
  • polarcactus
  • Ronove (Assistant Artist)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 08/31/2023 04:33 PM
  • 11/15/2014
  • 1215825
  • 234
  • 11460

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Posts

author=yuna21
Do you have RPGMaker VX installed? You need it in order to run the game, since it isn't stand alone.


OH thx it works now :D
I downloaded game, unpack, but when I click on "new game", game suddenly closed, I was trying few times. I have rtp vx as well. Can u help me? I really want to play.
Did it give you an error message of any sort?
could someone help me pl0x? Heppened when i tried to save.
Also happens when i try to clock the continnue button





nvm it only happens when i save in ur house... it doesn't happen anywhere else.
author=yuna21
Did it give you an error message of any sort?


Not at all, when window with game appeared, I choose "new game" and when I pushed "enter" it just closed.
@Fanatik007: Hmm, have you tried playing it on another laptop or PC perhaps? It's weird, because it's the first time that something like this has been reported, so I'm thinking it's something to do with your PC.

@phatkookiez: Another first time error occurence... >< Probably the only sound information I can give you now is to NOT save there if it's a recurring error. Another weird occurence that has never happened before. But as long as you can save elsewhere, it should be fine.
Hm...a suggestion: I think many people on this site can agree that the normal VX RTP art style is...not the best. (I personally find it eye-gougingly bad, and I never care about graphics normally.) Would it be feasible to switch to the XP RTP at this point in the game, or is too much already set in stone? (You'd have to redo your custom sprites, too...) I apologize if this isn't feasible.

Everything else about the game seems pretty good, though. I'll probably give a review-ish thing later on when I finish chapter 1.
I don't know. I'm pretty competent when it comes to mapping RMXP-style as well, but I've already developed a distinctive mapping style, even for VX. I know a lot of people aren't fans of VX's blocky mapping, myself included, but I've come to embrace it. Plus, mapping with RMXP through parallaxing would make the game even bigger than what it is already ( audio alone is clocking 90mb ), and it's really going to be a pain for me to upload due to my craptastic internet connection. ><
Aren't most your tiles in mack anyway, not RTP? I think the mapping was one of the most attractive parts of the game.
Yes, most of my tiles are Mack ( but I do have some RTP in there as well) and some custom resources from rpgmakervx.net.
Chapter 1 was awesome from start to finish :D Looking forword to chapter 2 :D and BTW will there be a possibility to transfer the save file when CH.2 comes out ? Also,will there be new skills for Laine and Rolf ....Thanks :)
Yay! I get to finally subbed this here ^^ Keep it up! Lovin' the original art~
@andrepawney: Glad you liked it. And for Chapter Two, unfortunately, your save files won't work, since I'm working on a new world map, so some locations will have changed, but 1+2 will be combined in the release, and some changes have been implemented in the first chapter. So it will be worth playing through again. :) And Laine and Rolf/Pat will get more skills too. ^^ And you'll get 2 new party members.

@Asterisk: Nice to see you here as well. :D
author=yuna21
@andrepawney: Glad you liked it. And for Chapter Two, unfortunately, your save files won't work, since I'm working on a new world map, so some locations will have changed, but 1+2 will be combined in the release, and some changes have been implemented in the first chapter. So it will be worth playing through again. :) And Laine and Rolf/Pat will get more skills too. ^^ And you'll get 2 new party members.

@Asterisk: Nice to see you here as well. :D


YAY thanks I'm looking forword to it :D and it won't be a problem playing through the game again :) I just love it so much <3 Keep it up ! And sorry for the late reply ;P
^No, it's still in the development phase. I hope to have a new release out in the not-to-distant future.
second chapter when will be released sorry for double posting
@redeemer: The testing for Chapter Two will begin late April, so I'm hoping to have a release by May, at least.