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The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

Full game stats:

A 12-15 hour long labour of love nearly 4 years in the making.
A rich, vibrant world deeply steeped in Celtic and Welsh mythology.
50+ high quality audio tracks immerses you into the game as you journey onward.
300+ lovingly crafted maps brings the world of Tairngire to life.
4 lovable and memorable player characters.
13 challenging boss fights.




You will need the VX RTP to run this game:
http://www.rpgmakerweb.com/download/additional/run-time-packages

To install:

First, make a new folder, and call it Enelysion: Redux.
Put the compressed download into that folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.
Please check the List of Bug Fixes page as well for updates.

Basic Controls:

Apart from the usual arrow/directional keys:


Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )














Latest Blog

Regrets and Desires

*peeks head in to check no-one is around, then sneaks in*

Wow... it feels almost alien for me to sit down and write another blog (No. 198 as of writing). Not to mention the last blog for this game was written more than two years ago. And because Icebound is still pending, I'll probably just write the blog here.

So you'd probably be asking me why I'm writing another piece for a game that was completed in November 2014?

Well, thing is... The commercial evil is calling out to me. Like most hobbyists, I do dream about making a full-time living out of doing something I love so I can quit my dreary, soul-sucking 8-5 job.

It can seriously stifle the creative spirit and probably one of the reasons why my game-dev passion just vanished a few years ago. But now, having reached the ripe old age of 30 and forever leaving my twenties behind, I figured that:

1) I can't take life too seriously (most of my games have been pretty serious)
2) Let go of past grudges and
3) It is about high-time I decided to make the life I want to live and not be slave to a dreary job where getting a double bonus at the end of the year makes it bearable (it isn't).

I've also decided to buck-up on my art skills so that when I do go commercial one day, I can at least save myself a few hundred bucks by not hiring an artist. zero-project's (my music-muse) music is free for all commercial work, so that's one less problem to worry about.



Hello Laine, my old friend.


I'm also feeling a bit overwhelmed at trying to familiarise myself with MV. The engine has enormous potential, but all these plug-ins... Yanfly is seriously on a roll. To someone who has been using VX since late 2010-early 2011, to me it feels like the equivalent of going from paddling around in a baby pool, to diving off the 10-metre springboard. But I know it will pay off in the long-term. But I'll probably end up making a few short games in MV before taking this huge step.

It's exciting, but also terrifying at the same time. I need to let go of my innermost fears and just release all that pent-up creative energy. What is my innermost fears, you ask?

Well...

It is the fear of failure. Also, the fear of letting down people who expect great things from you, who expect you to be at the top of your game no matter what. But worst of all, for me at least, is when someone (whether in real life or on the internet) expresses immense disappointment in you. That... has always struck me hard and always sits like a lead balloon in my chest.

As to what happened about a year-and a half ago...

I regret it, and bitterly. I lost a few good friends that day, and I still it to this day. Every time I thought about RMN during my hiatus, that was the first incident I thought of. But I guess I'll have to learn to live with it.

So, here's to a better and more productive 2018! No more fears, no more past regrets, and no more looking back.

This is Luchi, who is now officially back from the dead, signing out.
Blog No. 198 written.

Also, the blog title is totally not a reference to an episode in Granblue.
  • Completed
  • polarcactus
  • Ronove (Assistant Artist)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 08/31/2023 04:33 PM
  • 11/15/2014
  • 1206843
  • 234
  • 11442

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Posts

@zenla: Ah, yes. I do like the FE games. But not every sudden princess is a kick-ass merc, now are they? ;) They're normally meek little souls. XD I'm glad you enjoyed the game.

@juliab: In that small room with the statues, the statue on the left side needs to go onto the right pressure switch and vice versa. When you leave that room, there will be a wooden platform that will enable you to go to the left side of the temple. The other lever can be found in the treasure chest. =)

author=yuna21
@zenla:Ah, yes. I do like the FE games. But not every sudden princess is a kick-ass merc, now are they? ;) They're normally meek little souls. XD I'm glad you enjoyed the game.

@juliab: In that small room with the statues, the statue on the left side needs to go onto the right pressure switch and vice versa. When you leave that room, there will be a wooden platform that will enable you to go to the left side of the temple. The other lever can be found in the treasure chest. =)



Thank you very much for replying.
But I figured it right after I posted it. Now I'm trying to beat the Boss, but it kicked my a__ twice already.
Going in again.
Yes, Avinchi is a tough one. That's why I let the player save right before the fight. =) But there are ways to easily beat him.
author=yuna21
Yes, Avinchi is a tough one. That's why I let the player save right before the fight. =) But there are ways to easily beat him.


Done it on third try. Hooray!!!
This game seems interesting enough, but before I play I want to inquire about the font. I played through the intro and some of the words look like they have letters all out of place (I have the latest version, and all 4 fonts installed). It kinda annoys me, and makes me have to take an extra second to read. I think I noticed this in some of your screenshots too, and wanted to see if that was going to be fixed before I endure it.
author=juliab
author=yuna21
Yes, Avinchi is a tough one.
Done it on third try. Hooray!!!


Why the hell was this thing so hard for meeeeeee? *cries a little inside*
@demonlord: Problems with the font, hey? Well, I can't imagine how that must have happened.

It looks pretty readable here. Or maybe the red windowskin makes it a bit hard too... That's why I made it blue in Vol II.

Unless you'd like to wait until Vol I and II comes out.

*Pats Addit on the head* Getting rid of those two elementals on either side of Avinchii is key to beating him. And having a 41+ SPD Laine with Mercy. XD
Oh, and congrats on hitting 3k MS. :D
I did do that - and I still got pwned… >_<

Also, my Laine was extremely slow, pretty much the same with all my other characters. I pretty much focused mainly on increasing HP, MP and ATT, so I should of focused a bit more on raising my magic resistance and speed, which would have helped a lot in that battle with Avinchi. Oh well, at least I ended up eventually winning in the end.

author=yuna21
Oh, and congrats on hitting 3k MS. :D

Thanks. ^^
Yeah, SPD is a very important stat in this game. Normally at the top of the priority list for me and MAG later down the line after Pat goes AWOL. So know you know for Vol II at least. :D
Well, now I know.

(Also, in that screenshot you just posted, do my eyes deceive me or has Siglud finally made his move on Laine behind Patrick’s back? :O )
Paine ( Pat&Laine ) never were official. XD
nhubi
Liberté, égalité, fraternité
11099
author=Addit
Aw, poor Pat.

True but if Laine really is who she is rumoured to be, she and Pat would never have worked out, after all his order requires celibacy and her possible future would require an heir.
Exactly that, nhubi. =)
nhubi
Liberté, égalité, fraternité
11099
author=yuna21
Exactly that, nhubi. =)


Oh, oops, I didn't spoil anything did I? I was trying to be circumspect.
No, not really. I'd have thought it obvious on the player's part, what with Pat being celibate meaning he can never end up with Laine. And she does need an heir, after all.

Even if it was mildly spoilerific, it will only intrigue those who haven't played the game yet. =)
nhubi
Liberté, égalité, fraternité
11099
Well he could, if he gave up his order for her... (hey have to keep Addit's hope alive somehow).
Not going to be so simple, I'm afraid, given Pat's backstory. To sum it up, the little guy was abandoned at a young age, then was taken in by a bishop who went on to become the leader of Pat's Brotherhood. And as a sign of gratitude, he decided to become a priest and take on a vow of celibacy. He's also a person of his word. His star sign ( Pisces ) may be compatible with Laine's ( Capricorn ) but I can't see them together in the long run. ;_;
Hmm, so there is no quick fix then. Oh well, I'll just have to get used to it lol. No real comments yet since I have barely played, but aside from the font the game seems really good. As for your bosses...I'll be the true test of how dangerous they are.
nhubi
Liberté, égalité, fraternité
11099
Fine dash all Addit's hopes then. Sheesh, I was just trying to be nice.

Yeah I know, lost cause. Oh well.