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60+ subscribers?! Thank you so much. ^^

Wow, 60+ subscribers so far? Thank you to everyone that has taken an interest in this. It really gives me a reason to finish this ( or at least, get the next chapter out asap ^^).

I have some ideas I'd like to share with you guys, though. Tell me what you think:

- For the Nyx that the player encounters towards of Chapter One, I'm thinking of basing the main Nyx off the seven deadly sins, since this is a game that deals with conflicting human emotions ( not so much in Chapter One, I know, but that's my eventual aim ). Now, I don't know how I'm going to pull this off, but opinions would be welcome. :)

Trivia: The Nyx are sort of like the Dementors from Harry Potter. ^^

- For those of you who do not know, those glowing Drakustals have a negative effect on our characters ( or indeed, anyone that gets too close too it ). It essentially 'feeds' on a character's negative energy.

If you paid close attention to Chapter One, you'll notice Laine's outbursts of anger, and Patrick's reactions. That isn't a personality trait of hers, because she is described in her in-game biography as 'calm and even-tempered'. That McGuffin that she obtains in the very beginning is clearly having some sort of effect on her. And it will be the same for other characters as well...

Now, how does this relate to an idea I have? Well, I was thinking of creating a system that would sort of be like an 'order versus chaos'. For example, there would be an HUD at the top-right of the screen displaying two gauges, one for order, another for chaos. This would have a couple of effects I'm thinking of:

- Choice-based interactions with both player characters and NPCs, which would affect your alignment. I know it's a huge undertaking, but if I can pull it off, I'd be immensely satisfied. :) I know this can be evented, along with the HUD. I'll just need help with it.

- It would affect what techniques/abilites your characters would obtain.

- Different endings..?


So, that's what I can think of for now. Stay tuned for further updates. :)

Posts

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Congratulations! You deserve every one of those subscribers, Luchino. It's obvious you're putting a hell of a lot of work into this game. :D
Ronove
More like Misao Stealing Prince
2867
Well, if Laine's personality is being thrown for a loop by the item she has at the beginning, it's hard for players to see that she wasn't always that way. Because the only Laine we (the players) have ever seen is the one that has outbursts of anger. We've never had a chance to acquaint ourselves with the level-headed one so I wonder if there's a way you can show us the level-headed Laine and then when she starts having outbursts of anger, we're on Patrick's side going "wait, what is wrong with her?"

Very cool you have 60+ subscribers! :) Though I am randomly curious: is there a reason you're updating a lot here but not updating a lot at the rpgmakervx.net? I'm just randomly curious because you said you were taking a break and would be back soon and here you are not very long of a break haha.
@blueperiod: Same to you and Linus. :)

@Ron: I was thinking about that as well, and that's why it's going to be a bit of a challenge to pull off, gameplay-wise anyway. I have to make the next release a lot longer, so the player can aquaint themselves with the characters and their inner workings. Because as we all know, Laine isn't some mad schizo. ^^ So yes, players will be confused by Laine's current actions ( in the current Chapter, anyway ). Hopefully, I can explain it all in future Chapters.

As for rpgmakervx.net, I'm just taking a break from the comm in general, and not actual RMing. ^^ Otherwise, Enelysion will never be finished.
Ronove
More like Misao Stealing Prince
2867
Ahh, that's what I was beginning to think with rpgmakervx.net. I just remember your farewell post and I was thinking "aw does that mean Enelysion is on break too?" so I was initially confused!

Still happy you really aren't on break with Enelysion. :)
Nyx idea is good. Definitely multiple endings.
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