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Should I release a teaser?

I know the wait has been long for many of you ( 5 months for RMN players, more than a year for VX.net players 0_o ), but I'm wondering if I should release a teaser/extended version of Enelysion, maybe by the end of this month, before I release the 'official' ( though still incomplete, this baby is a long way from done ) version in June.

Since so many things have changed, I'd like to get opinions on the new features and
such, before I do anything else. It will probably be slightly longer than the current version, but with more places, skills and scenes to play thorough. However, the real meat of the story only comes in during Chapter Two, so that won't form part of the teaser release. It will still end at roughly the same place.

But! You'll have a brand-new world map to explore, and most of the areas will be
available to you to explore. ^^


New intros and music too. ^^ And that art.


Purty battle backgrounds and more skills to learn!

So, should I do it? Yay or Nay? ^^

Posts

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Yay!

The new art and battle backgrounds look amazing.
People once told me to release a demo when it is fully ready. I think it was and is still wise to do so. Release it in June, so that you may not feel too rushed about anything. :)
I would say to release one BIG demo that will satisfy people until your completed game is ready. Periodic teasers feel too episodic and interest might be lost if the Demos are only one or two hours longer than each other.

But then again, if your quest is to receive feedback from players, then by all means :D Release away.
It really depends on what you want to do. I'd release teasers to testers so they can get the gist of the battle systems, while releasing a public demo once you have enough new maps/areas/story to satisfy the public.
I would advise releasing the teaser, because of the gameplay additions. If you're adding new mechanics, I think it would be a good idea to get feedback on them before continuing, since you'll be using them the entire game.
Hmm, yes. Releasing the teaser to my testers, and saving the main release for the public. :) I already have my 8 confirmed testers over at rpgmakerweb.com, so I'll just inform all of them via PM what will be happening.

That is a sound idea. ^^
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