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Yet another art update.

Just two new drawings I churned out last night. I got myself a high-quality sketchpad ( I tend to draw better pieces on 120g/m paper or higher ).



This is Eliza's concept drawing. She is your fifth party member in the game, a sage with a strange past. Of unknown age and birth. She is sort of a female Expy of one of my favourite characters in Phantasy Star 4, Rune, right down to the hair colour and personality.

However, she won't become available/playable until Chapter 3.




And here's Paine again. ^^ ( that was the nickname players gave to Patrick and Laine ). Cookies to anyone that can guess Laine's reference pose. :D The smaller image features Laine and Pat in their promoted outfits.

I'm estimating that Enelysion will have around 5-6 Chapters in total. At roughly 2 hours per chapter, that will give it an estimated total playtime of 10-12 hours. I hope. If I can finish this baby, I'll feel so relieved. But sad... Those two of sort of become part of my life right now, and I'm sure the other characters will grow on me in time as well throughout the development phase.

Then I can start on that sci-fi project that is meant to be a love-letter to the classic Phantasy Star games. :) No fan-game.

Posts

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Is the reference Kingdom Hearts? Or Lightning in 13-2?
Either way, these are really cool!
The pose looks very familiar. Fire Emblem, perhaps?
chana
(Socrates would certainly not contadict me!)
1584
Great drawings!
Lovely drawings and great designs you got there!

But when you say that Eliza's basically an Expy of your favorite character, to the point of being almost exactly him aside from gender and costume design, that kind of concerns me...Not saying it's a bad thing, but it has potential to become bad.

But hey, this is your game, and she may become a great character later ^^
That sword's hilt is a baterang. Awesome!
Laine's reference pose is from none of the games mentioned, I'm afraid. ^^ Though the Fire Emblem games are a big influence for character concepts/designs.

These look very good. Eliza's concept art seems specially very well detailed... but the same problems as from old drawing persist. (Head a tad too big, slight slant forward) Once you work these out, you'll be set. Also, you should probably work on your profiles a bit too; they look funny. I guess it's the (lack of?) lips.
@alterego: Yes, I am aware of those persistent problems, which is why I'm trying to practice my portraits drawings more often now, since I will be drawing them a hell of a lot in the future for new characters/important NPCs and villians, of course. I don't know why the heads are always so big when I sketch... ><
Big or not, they're still quite professional. :)
I set very high standards for myself, though. So I will still continue to practice my art, since I can think of at least 4 or 5 people out there ( there may be more ) that are much better than me. Not until I can reach commercial level quality in my art, will I be truly satisfied. :)
To join in on this little art discussion, I think the problem with the profile of Eliza is that her chin is basically nonexistant. It's crammed into the neck, and it looks kind of like it was smashed into her or something. That can be fixed by having it jut out a little.

http://2.bp.blogspot.com/_F-MPJeWdotU/TGoGPp7jr5I/AAAAAAAAAEY/sCmuH66RJao/s1600/20100815-IMG_2835.jpg

There's a good reference for it. Just compare your design with the photo.

Everything else looks good, though! I'm liking the design for the clothing.
@pyrofiend: Ah, I see what you're getting at. Eliza's chin is indeed... let's say, indented. ^^ Blame it on the fact that 99.9% of all my drawings are done in my mind's eye. I rarely use reference. Hence my mistakes. ><

But thanks for that reference pic. I should start looking at real-life photos and other reference material from now on.
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