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I have reached a benchmark!



That's right, guys. I have finally reached that 5-hour mark I've been striving for. To my shock, I realised today that Chapter 2 is nearly done! Just have to wrap up a few more cutscenes, finish up some extra areas, and BOOM! My testers get them, then I'll upload it for your gaming pleasure. ^^

Other stuff:



Temperature meter: Hot, desolate places will have a negative effect on your
characters progress through the infamous Maut Valley. Once they start suffering
from heatstroke, all stats save HP drop by 50%.

And for those of you who love to explore, expect this demo to last around 6 hours!!!

Nice, eh? ^^ I'm pretty chuffed, tbh.

Posts

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Yes, after 17.5 months of development, I'd better get there soon. ^^
Wow! That temperature gauge makes me think of Golden Sun(Though you'd lose quite a bit of hp when it peaked.) Nicely done Yuna, can't wait to play this! B3~
'Cool' little feature. ;) ...But if only you could make the gauge a bit less aquare-y and not so big (long?), it would look much better.

Edit: *Headdesk*
author=alterego
'Cool' little feature. ;) ...But if only you could make the gauge a bit less aquare-y and not so big (long?), it would look much better.

I like it. Don't be hating on the gauge!

I'm excited by the way!
I like the way the gauge looks too, it matches the scenery. shorter and rounded might be ok, but I really like the way this one looks.
author=Sana
Wow! That temperature gauge makes me think of Golden Sun(Though you'd lose quite a bit of hp when it peaked.) Nicely done Yuna, can't wait to play this! B3~


That's exactly where I got the idea from. And your characters do lose HP, for everytime the bar goes up by one. Level one = 10 HP, Level 2 = 20 HP and so on... But your characters have more than enough HP by this point, save poor Patrick. Of course, it is up to the player to decide how much HP each character gets with the various
stat boosters found all over the show. ^^
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