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Nearing D-Day

With less than 5 days until release, I'm definitely starting to feel a bit nervous.

I'm running through the game one final, final time, checking for even the tiniest of bugs/glitches/errors that might 'lock' the game, but battle-balancing seems to be my main focus now. While they are not spam-attack fests, they do encourage the player to exploit enemy weaknesses to get the upper hand in battle. That's what makes testing skills so much fun. Of course, I don't want to end up with redundant skills either.

I'm also tightening the general narrative of the storyline. I don't want players to become lost/disorientated, so I'm in the process of adding in some scenes which will point the player in the right direction. Because in in my honest opinion, nothing kills gameplay immersion that not knowing where to go. It sort of pulls you out of that state, when you know what to do, and thus, progress further into the game, and wanting to get to the end of it.

Of course, unless you are crazily addicted to this game, I doubt you can finish it in one straight sitting. It's six hours in length, after all. :)


And so Laine begins her real journey.

So I'm back to the drawing board now. I've got no idea how long I've been testing this project of mine since I first started working on it back in Feb 2011. 0_o