When you are done testing this game, please send it to me via a finalised Word document so I don't have to put up with a barrage of PMs.
I'm expecting testing will take at least another month before the game is released ( around September or so ). I don't want a bunch of simplistic errors screwing up the game's potential. And maybe I should seriously dumb down the enemies. I never realised it was that hard. ._. But ERD/EHD isn't supposed to be piss easy either. Nor does it hold your hand. ( Easy for me but... I'm the dev, so yeah ). Anyway, I'll put up a bug report soon
( there is a known one in the last area of the game. Stupid error, I forgot to add in a battle background >< ) that will cause the game to close down.
GMD Entry 5: What I've been up to ( apart from testing this game for the bazillionith time )
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Spent most of the last few days fleshing out Tairngire, adding in places of interest ( like guilds and abandoned ruins ), the usual interesting NPCs ( most of them now give lots of useful information, which is highlighted in green ) and the usual grind that goes for testing around here. Rehauled some aspects of the world map, thinking out things more logically ( as in placements of trade-routes, towns etc. ) because when I started this project back in 2011 I was just going with the flow of things. So I redid a couple of things.
Regarding gameplay:
- Enemies no longer drop gold, rather, they drop loot which you can either sell or trade ( like FF12 Bazaar system, unlike that sneaky ( but great game ), the player actually knows what they are getting ) for new weapons/armour/items. And it is usually worth the effort of finding the loot, because the player ends up saving quite a lot of money in the future.
- The severe lack of cash will also ( hopefully ) encourage the player to take on sidequests for some extra pocket change. Large cash bonuses are also rewarded for slaying optional bosses.
- NPCs have multiple things to say as well now. This will take a while to do for the whole game. No idea how many lines of dialogue I've written since I started this thing...
- Also made a new title screen.
New screenshots of the areas I was working on: