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New Who Is? format: Who is Blaise?

  • Versalia
  • 05/17/2011 09:39 PM
  • 1010 views
First of all, for those of you who clicked, SECRET SPRITE LEAK:

This Persona belongs to an unreleased character. Oooo~!

Anyway. I'm going to break from exhaustively explaining how skills are used. You've played RPGs! You can figure it out for yourself once I tell you what spells actually do! With that in mind, I'm going to put up a description of a character's Arcana as well as the mythology behind their Persona, and allow you to draw connections and conclusions for yourself. This is also a good opportunity to talk about strategic status ailments.

A note on status ailments.*
I don't need to explain why many status ailments suck in many games. We all know this. instead, simply consider these things:
- Status ailments work on Pe:Re bosses, including Charm:
- Charm gives enemies a chance to act normally, but with reversed targetting. A Shadow who heals its allies, and is charmed, might heal the heroes. This is also true for bosses, although at lower probabilities.
- Panic makes victims unable to earn a Bonus turn. Additionally, when used on allies, it damages Sync. When used on enemies, it lowers their AI.
- Base success rate for any ailment is 60% - which means they succeed more than half the time. Bosses do not resist them down to 10% or some ridiculous number that makes it possible but implausible to use ailments on them.
- Any status ailment will remove any other status ailment. If you cast Sleep on a Poisoned enemy, it will put them to sleep and cure their poison. This prevents enemies from wrecking you by stacking too many statuses, as well as protecting Boss monsters from this same strategy.


Name: Blaise Geoffries
Devphase Nickname: Homoghey
Arcana: Lovers
Native Sync: Impassion - The recipient is guaranteed to critically hit with their next attack.
Initial Persona: Orihime
Orihime Sync Role: Sympathizer - You gain sync when allies are damaged.
Orihime Sync Skill: Chains of Love - For 3 rounds, deals magical damage to all enemies. Deals additional gravity-based damage to enemies suffering status ailments. Instant
Orihime Stat Approximations: 3 ST, 3 EN, 6 MA, 6 AG, 4 LUK
Also Learns:
Garu: 1 enemy: Wind damage
Rain Dance: Randomly hits 4 targets with Water or Lightning damage
Marin Karin: 1 enemy: 60% chance of Charm*
Pulinpa: 1 enemy: 60% chance of Panic*
Charmdi: 1 ally: Cures Charm

In a scenario where you manifest your inner self for all to see, it's quite possible to imagine the teasing that must occur. It's not unheard of for users to have personas that are of a different gender, but Orihime is a rather distinctive, flowery Princess persona. Blaise is embarrassed to use Orihime in front of people for the first time, and often avoids participating in conversations about their Personas. Blaise is often teased for the idea that he "wants to be a girl" or is thought of as having a weak power level because of his Persona; yet on the inside, he is quite sure in his own gender identity and sexuality. Orihime reflects this by being able to Charm any enemy, male, female, or otherwise, as well as Panic those less comfortable with her self-confidence. However, she is still unable to speak, and crying...




The Lovers Arcana:
The Lovers represents those forces that bring people together in interpersonal relationships. These relationships are not always physical, as The Lovers also works within ideas, movements, events, and groups. The Lovers also confronts those personal beliefs (as opposed to communal beliefs from the Hierophant) that shape their values and how they will make the important choices in the world. It's easy for the Lovers to get bogged down when their choices take them further away from who they want to be. Sometimes, some might find The Lovers shallow or concerned with unimportant things. But The Lovers can find a way to establish strong bonds with others when they finally decide what is truly important to them.

KEYWORDS: Love relationship, Union, Passion, Sexuality, Pleasure, Humanism, Desire, Personal beliefs, Individual values, Physical attraction, Connection, Affinity, Bonding, Romance, Heart, Choice, Doubt, Difficult decision, Dilemma, Temptation.


Orihime:
Orihime (Weaver Princess), daughter of the Tentei, wove beautiful clothes by the bank of the Amanogawa. Her father loved the cloth that she wove and so she worked very hard every day to weave it. However, Orihime was sad that because of her hard work she could never meet and fall in love with anyone. Concerned about his daughter, Tentei arranged for her to meet Hikoboshi (Cow Herd) who lived and worked on the other side of the Amanogawa. When the two met, they fell instantly in love with each other and married shortly thereafter. However, once married, Orihime no longer would weave cloth for Tentei and Hikoboshi allowed his cows to stray all over Heaven.
In anger, Tentei separated the two lovers across the Amanogawa and forbade them to meet. Orihime became despondent at the loss of her husband and asked her father to let them meet again. Tentei was moved by his daughter's tears and allowed the two to meet on the 7th day of the 7th month if she worked hard and finished her weaving. The first time they tried to meet, however, they found that they could not cross the river because there was no bridge. Orihime cried so much that a flock of magpies came and promised to make a bridge with their wings so that she could cross the river. It is said that if it rains on Tanabata, the magpies cannot come and the two lovers must wait until another year to meet.

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- Status ailments work on Pe:Re bosses, including Charm


:)

- Bosses do not resist them down to 10%


:D

- Any status ailment will remove any other status ailment


*explodes from sheer amount of joy*
It seems to me that there are two main dangers with blanket allowance of status effects: Poison and Rage/Berserk. I assume that both are traditional forms (i.e, percentage damage and "you use your normal attack instead of spells or abilities")? The former wrecks bosses for obvious reasons (see Tales of Symphonia, where nothing in the game had poison resistance), while the latter is nasty against pretty much everything; even physical bosses have serious problems with losing all of their abilities.

Plus it just potentially makes strategy uninteresting, since "enrage, buff ally defense/debuff opponent attack like mad, and use ST heals" will work on any single target that doesn't have Rage immunity or a programmed "hell no" response. (Case of the latter: Berserking Omniscient in FFV. IIRC, he hits harder than most of the actual 'physical' bosses.) It's just very simple and effective.

(Etrian Odyssey had one of my favorite implementations of poison: it isn't percentage, it's flat damage dealt at end of turn. That made it balanced against both strong enemies and weak ones. At some points, Poison was actually considered flat-out broken in the earlier games. Max the group-poison spell, one-shot everything! Then take advantage of retiring to switch them out for another specialization and bonus stat/ability points once Poison's damage stops being insane.)

Sleep is also a little problematic in any series with good buffs, on account of the fact that even kinds of sleep broken by attacks allow you free set-up; oftentimes, that's the single most threatening part of any fight.

That said, I certainly don't mind as a player. They're interesting tools. I'm also liking the character in light of that; Sympathizer and Chains of Love are both "whoa" levels of good (I'm assuming you need statuses for both parts of Chains? probably better to restate the description as an "if" clause), and Impassion is also really good. He's also dapper as hell. I can appreciate a man with a good sense of dress. (Even if he also has bad sense in hair dye. That probably doesn't help the teasing. He also needs to straighten his shirt, it's really crooked. It's either long on him or he's got some stomach showing under his rad coat.)

I'm a little iffy on Rain Dance, though. I'm just not fond of "truly random" things. It's one thing if you can influence it, like a low-accuracy attack that can either have the user's accuracy buffed or enemy's evade lowered, but I doubt there's any such way to control Rain Dance. I'd say it adds some elemental variety, but the big use you'll want for it is getting around enemies that have some level of Wind resist, and then you're playing roulette with your turn count that action round. So you'll probably just end up using statuses instead (especially with Chains of Love) unless they're weak to Water or Lightning but don't resist any of the three. That's kind of a narrow niche. I honestly see myself mostly using it for quickly testing elemental resists.
author=Miracle
- Status ailments work on Pe:Re bosses, including Charm
:)

- Bosses do not resist them down to 10%


:D

- Any status ailment will remove any other status ailment


*explodes from sheer amount of joy*

SECONDED
Versalia
must be all that rtp in your diet
1405
author=Einander
It seems to me that there are two main dangers with blanket allowance of status effects: Poison and Rage/Berserk. I assume that both are traditional forms (i.e, percentage damage and "you use your normal attack instead of spells or abilities")? The former wrecks bosses for obvious reasons (see Tales of Symphonia, where nothing in the game had poison resistance), while the latter is nasty against pretty much everything; even physical bosses have serious problems with losing all of their abilities.

Most status effects have a "Boss version," in the same way that Charm affects a boss, but not quite as often. Rage will make bosses much more likely to use a standard attack or slightly more likely to use their physical attack skills, as opposed to becoming a mindless attackzombie. Additionally, in Persona games, Rage increases damage you both deal and receive by 150% - enraging every enemy you fight is definitely not always the best strategy!

Poison, likewise, is also somewhat different. It cuts strength in half, a very useful ailment to use on bosses that will not totally obliterate them. Its damage, like Chains of Love, is only partially percentage-based; it is otherwise based on the caster's physical damage.


Sleep is also a little problematic in any series with good buffs, on account of the fact that even kinds of sleep broken by attacks allow you free
set-up; oftentimes, that's the single most threatening part of any fight.

As far as Sympathizer goes, it's based on how much damage allies are taking. Since allies taking damage is an event that happens constantly, the role obviously doesn't have a huge base per-trigger gain. If you use turtling tactics and shut down enemy attacks, Blaise's sync gain will be considerably smaller; however, in fights against a hard-hitting foe or when someone takes an unexpected critical, Blaise really shines. He's a Boss-Killer, really! And yes, Chains of Love does nothing unless the victim is suffering an ailment. I'll update the post to reflect that fact.

I'm a little iffy on Rain Dance, though

This is pretty much true, and I'm not sure why I posted this version; it's meant to deal Water or Lightning damage, and hits multiple random enemies (not a multiple number of times). There are effects that draw attention to certain targets that will attract 'random hits' from skills so you can direct these better! You noted using it for probing elemental resistances - that's one of its intended uses, as it is a base-level ability, and will get overwritten later. Aisling has the same problem with her physical AoE, they're all "hit X random enemies," but Blaise does eventually learn Magaru.

Thanks for the feedback!
author=A
Additionally, in Persona games, Rage increases damage you both deal and receive by 150% - enraging every enemy you fight is definitely not always the best strategy!


In P3 FES, I beated one of the bosses by accidentally raging him with Metis' axe (oh noes), then following that up with tetrakarn'ing everyone (oh yes!). Since he was doing something like 300% more damage than everyone else, he pretty much killed himself for me.

I just wanted to gloat about that.
author=Neok
accidentally raging him with Metis' axe


The chances of doing that to a boss (most of whom resist statuses), with a weapon (most of which already have pitiful infliction chances), are astronomically low. Look at it this way: If you had gone and bought a lottery ticket that day instead of playing P3, you might have financed your gamer lifestyle permanently! :D

(Ha ha ha. I'm just kidding. Everyone knows real people don't win the lottery.)
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