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The World Map and a week in updates.

Good evening.

This was been a fairly productive week thus far.

We released our demo version of the opener, which started out rocky. During final testing of the final scene I inadvertently deleted two major switches and a good bit of dialogue in the beginning of the demo.

Luckily the demo hadn't been approved till the morning the next day, so when I downloaded it on my primary PC, which only has Rift and EQ2 on it atm, to test how someone might have to install it, I found my fatal error.

I was able to get it fixed and back to the way it was, and it is as you see it now, though I did make some improvements as well that were not in the original demo. IE exterior doors now have an opening animation, along with a sound, and open with a touch instead of a button push, which is true to the mechanics of the second game, which is my intent in most things.

I was also able to modify a sprite and clean up some graphical errors and coding errors that while minor and probably unnoticable , however, they were already fixed by the time I packed up 1.04.


Aside from the demo, I have now translated over 150 screen captures into about 1/3 of the spell cadre from 2. I've also updated the image on the main site to give us a more polished look as well as adding three new pages to our main page.

The first of which is a disclaimer, always important. Luckily Capcom has gone so far as to even feature fan made sequels on their site, so that is heartening.

I've also added a character page which is only partially done.

Most importantly I added a development page, where you can see almost to the hour, what I'm working on for the game. I've been working this full time since launch, only taking one day off to go the movies. So, atm, about 8-12 hours a day.

Since my business closed last August, I've needed something to fill my time, and this is doing it nicely, and hopefully I am up to standards, though I realize I have a long, long road ahead.

Thank you to those who downloaded the demo (the number is skewed, for about a day and a half the download was only available from an offsite source, since I had to reupload the demo here.

One last thing before I close the blog. I am working on the world map at the moment and would like your opinion. In Breath of Fire games, it is almost mandatory to change the world map from game to game, even though all but one, speculating, anyway, happen on the same planet.

This fangame is set between 2 and 3, do I keep the world the same as 2, do I modify it somewhat, or do I just keep with tradition and almost completely change it?

Here's what the area previously known as Gate, or Dragon's Gate, is looking like.



Thank you for all of your support, and I look forward to speaking with you all again in this manner at the start of next week.