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Breath of Fire: A Line Ended, Demo Version 1.06

Update 1.06

It was not my intention to bump any games off the front page by uploading this, however, this demo version has corrected a number of bugs, and I felt it needed to be issued. This essentially is a clean up version.

What's new:

-Portrait for Vos
-Corrected a number of collision issues.
-Sprite for Ryu (His portrait is temporary, however).
-Fixed some pathing issues.
-The Show Cave entrance scene has been added.
-Updated the graphics for the cabin scene.
-Updated some graphics in general, for example waterfalls, now with splashing feature.
-Updated the title plate to the correct name.
-While there are save points, you can save anywhere in the world you wish from the save menu, this is only temporary and is not intended for use other than for testing.

What this demo is lacking:

-I have someone working on battle animations for... battles. I would ideally like the monsters to move as they do in 2, however, constant animation may prove impossible with 2003.
-Sprites are temporary, namely for the Great Uniter, Chetrye, Vos, and the towns people.


Update 1.05

This is the full opener, with scenes that take place after 1.04, which will give you a glimpse of the world map along with several new and modified chipsets. I've also polished the original demo quite a bit, and this one goes a good deal further with the story, fully rounding up the events that occur in 1.04 and previous versions. This will be the last update for the demo until at least 1/5 of the game has been completed, which will be as quickly as I can, however, it will take time to get the battle system and sprites in place.

Few sound effects missing, will correct.

There are several issues though which I will address now.

-The sprites are placeholders, trying to find someone who can aid me with my custom sprites, that being said, I did update the sprites for Chetrye and Odjn. Chetrye's sprite is the General and Jade from 1, however, it looks a bit out of place, so that will be edited. Vos still does not have a unique sprite, and Ryu uses the sprite from 2 for now. (Their menu pictures are not complete yet as well.)

-There was an issue with Vos(or Voss I can't decide yet how to spell it) where in the cabin he would not walk forward in my final play through despite him doing it every other time, lol. This has been fixed in this download.

-This is a storyline demo, the battle system is still undergoing massive work, so in the one instance where you can walk on the world map, there are no random battles, though many of them have been already put into place, the battle animations and the like are still underway.

-May be a few graphical errors, like under the columns in Dologany, will be fixed by next update.

-Just noticed I left the item shop dialogue in the item shop after the fall... enjoy those items.... lol will be fixed. (Also you can step on rubble in there, whoops).

Other than that there should be no real issues.

Please, when you get control of your character, explore the city. I did my best not to cut corners, so every home has an interior. This is also true of Dologany after the event, though there are only two interiors... lol.

As always, I will ask that all responses to this demo be kept polite and civil. This has taken a great deal of time and while I welcome criticism, I will ask that it would be of the non-flame variety.

Posts

Pages: 1
I get into the cave and when I pass the second guard post the game ends. I says thank for playing. Is that the end of the demo??
Marrend
Guardian of the Description Thread
21781
It's been a while since I've played this, but, it seems plausible.
Pages: 1