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One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary". It is rumored that the mages there live free from the scorn and oppression perpetuated by an influential order of clerics, who believe that mages are a danger to society.

While in search of the fabled Last Sanctuary, her journey crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north willing to sacrifice everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- Battle enemies whose movesets and tactics can change depending on difficulty level.
- No random encounters! Enemies are visible on maps, and they will even scurry out of the way of a very high-leveled party.
- Adjust the battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Includes custom character art, enemy sprites, and music (in progress).

Latest Blog

The Return

My last blog was...almost 3 years ago? Sorry about that :/
I gradually stopped coming by for a while because I had become too anxious to post anything, kind of lost interest in rpg maker after MV, and somehow wound up getting into the ME3 multiplayer and modding scene as some sort of makeshift exposure therapy. (Who knew that shitposting about turians was the key to get myself to talk to people again?) And there's been a user on here who has been ripping off a lot of my work in my absence and not stopping after being reported a long time ago, so that's pissed me off enough to return.

I've been refreshing myself with old notes to figure out where I was going, knocked out a bunch of old to-dos, and cut one scene because it was no longer needed. I'm also planning to reduce the scope further because some sidequests are a pain to test, and the light exploration I had in mind a long time ago no longer makes sense with the characters being forced to go into hiding due to plot reasons.

Looking at this project with fresh eyes, I realized that the status screen totally clashed with the other menus. Before, its description box was on the top and HP/FP was on the bottom, while the description in all other menu screens was on the bottom. But now they match! I also redrew Moshi's portrait to add more belts and make her look a little older.



After that, I drew a couple quick pieces of concept art for one of the oneiroi, an inhabitant of the astral plane/dream world. He already has a name and some dialogue implemented, but had no portrait until now.



I'm currently working on coloring his finalized waist-up ingame portrait which uses elements from the two drafts. Although he's not a party member, he'd be a major contributor to Moshi's storyline, moveset, and the title of the game as well.
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 11/20/2023 05:19 PM
  • N/A
  • 714932
  • 427
  • 8146

Posts

Melkino
solos collectors on purpose
2021
Thanks, I'll fix it for the next release. In the meantime, I think I'll just give most of the NPCs custom move routes (or set them to "fixed") so that they don't get stuck like that!
I'm am truly impressed with your work. The neo steam punk and fantasy urban genres are some of my favorite. You seem to blend and capture these moods and themes very well. I'm currently giving this game a run. I love it! Great work! Great lighting and mood! Great atmosphere! It inspires me to want to do a lovecraftian game.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
This is the best looking VX game I've seen, gonna try the demo to check if the gameplay also holds true.

EDIT: tried the small demo, I like the mood you set, the music was well chosen, the title screen is very appealing, the menu has a lot of interesting options (including the options in the options menu :p), a quest log is a neat feature (journal).

My advice/ things you can change:

- Chests open only halfway before the message "item X got" appears, they should open all the way, and only then the message should appear;

- The door jambs next to the floor are above the characters and should be below them;

- The title menu animation should be skippable;

- skills that attack all enemies show a selection arrow for only 1 enemy, they should show an arrow next to all enemies (to reinforce it's an ALL target);

- The story was getting my attention even if it's about a mage living in a steam/cyberpunk world where magic is forbidden, I liked it because you set the correct mood, but I think you should shorten the dialogue, use less words to express the messages;

Good Luck!
Melkino
solos collectors on purpose
2021
Thanks for your feedback!

- Chests open only halfway before the message "item X got" appears, they should open all the way, and only then the message should appear;

TIL that VX's treasure chest quick event is missing a "turn up" command, so that's why it happens. Welp, time to fix every single chest ._.

- The door jambs next to the floor are above the characters and should be below them;

I had never noticed that until today! haha

- skills that attack all enemies show a selection arrow for only 1 enemy, they should show an arrow next to all enemies (to reinforce it's an ALL target);

This happens even in the Melody script demo; I'm not sure if I can make the arrows do that without screwing up AoE and random targeting, but I might try it next time. At least the enemies that you're targeting are highlighted.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=Melkino
This happens even in the Melody script demo; I'm not sure if I can make the arrows do that without screwing up AoE and random targeting, but I might try it next time. At least the enemies that you're targeting are highlighted.

Well, this one is not that important, it's just a minor aesthetic detail. Keep up the good work!

EDIT: don't know if it's possible or if already happens, but it would be awesome to incorporate a system in battle where certain skills would change the order the characters act (both enemies and heroes), they could act first or later, you could also use the icons showing the turn order in the upper left corner to reflect this. You'd probably have to change the speed/AGL of the enemies and heroes to make this change but it would make the battle more strategic.
Melkino
solos collectors on purpose
2021
author=iddalai
author=Melkino
This happens even in the Melody script demo; I'm not sure if I can make the arrows do that without screwing up AoE and random targeting, but I might try it next time. At least the enemies that you're targeting are highlighted.
Well, this one is not that important, it's just a minor aesthetic detail. Keep up the good work!

EDIT: don't know if it's possible or if already happens, but it would be awesome to incorporate a system in battle where certain skills would change the order the characters act (both enemies and heroes), they could act first or later, you could also use the icons showing the turn order in the upper left corner to reflect this. You'd probably have to change the speed/AGL of the enemies and heroes to make this change but it would make the battle more strategic.


Yeah, I have a couple of skills and states here and there that'll alter that!
uh can I play this without the RMVX RTP because it would appear not
edit: Like, I was able to get to the first battle without it crashing (although it did give me lots of missing file errors) but the first battle just crashes right out.
Melkino
solos collectors on purpose
2021
I reimported the vx rtp files that were used so that it wouldn't be required.

...unless that method didn't work or something ._.

edit: What kinds of missing files?
author=Kaempfer
uh can I play this without the RMVX RTP because it would appear not
edit: Like, I was able to get to the first battle without it crashing (although it did give me lots of missing file errors) but the first battle just crashes right out.

Wow, I surprised.
My main crashing issue was when I pressed the F12 key to restart. And that error is in 80% of all rmvx games :/
It told me it could not find the RTP, so I deleted that line from the Game.ini, and it ran but gave me the following error windows:
Missed file: Graphics/Characters/Vehicles (this at startup, did not crash)
Missed file: Graphics/Faces/People4 (every time I go into the menu, did not crash)
Unable to find file Graphics/System/BattleStart (this crashed the game)
Melkino
solos collectors on purpose
2021
Oops, looks like I deleted too much stuff! Sorry about that.

I'm going to go upload a fixed version right after this post, then add the changes on the download page when it's finished.

edit: demo updated!
Great! So, the game worked up until the "machine" after the crowds (hopefully there are no spoilers there!) and the clock turns on. I had one or two missed files (one was for an attack I believe; poison needle? I'm not 100% sure). However, when you get to the countdown, a "clock" sound tries to play and can't. Unfortunately, if you click "OK" it attempts to load it instantly, meaning you can't do anything because the missing file message keeps appearing.
Melkino
solos collectors on purpose
2021
- Mini update -
Finishing up this rebalanced version is taking longer than I expected! So here's a temporary sound workaround that I had overlooked earlier:

For those who are missing the "Clock" sound, download the following file: http://rpgmaker.net/media/content/users/10538/locker/Clock.ogg
and place it in the game's Audio/BGS folder.
Looks great going to download it later!
Honestly, when I first took a look at this game it seemed unoriginal. I say this on the basis that many other games have been using the same tiles lately (they're beautiful, yes, but get tedious when overused).
However, upon further gazing, I can see that this is more original than I thought! It has beautiful mapping, amazing battle sequences and simple yet elegant menus.
Sub'd, and can't wait to see more.
Good job here!
I was wondering. Does else anyone think that some of these people register as another person Just so they can post positive comments about their game? Cause I know I would. If I could make one.
author=bigonrice
I was wondering. Does else anyone think that some of these people register as another person Just so they can post positive comments about their game? Cause I know I would. If I could make one.

That's against the site's roles.
Ive played 37 minutes of this game so far, and as of now Its tied for the most enjoyable game on this site for me. tied with star stealing prince.
I can see why this game has so many views. Very impressive, you've done a fantastic job so far. Yep, I think I'm jealous.