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One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary". It is rumored that the mages there live free from the scorn and oppression perpetuated by an influential order of clerics, who believe that mages are a danger to society.

While in search of the fabled Last Sanctuary, her journey crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north willing to sacrifice everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- Battle enemies whose movesets and tactics can change depending on difficulty level.
- No random encounters! Enemies are visible on maps, and they will even scurry out of the way of a very high-leveled party.
- Adjust the battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Includes custom character art, enemy sprites, and music (in progress).

Latest Blog

The Return

My last blog was...almost 3 years ago? Sorry about that :/
I gradually stopped coming by for a while because I had become too anxious to post anything, kind of lost interest in rpg maker after MV, and somehow wound up getting into the ME3 multiplayer and modding scene as some sort of makeshift exposure therapy. (Who knew that shitposting about turians was the key to get myself to talk to people again?) And there's been a user on here who has been ripping off a lot of my work in my absence and not stopping after being reported a long time ago, so that's pissed me off enough to return.

I've been refreshing myself with old notes to figure out where I was going, knocked out a bunch of old to-dos, and cut one scene because it was no longer needed. I'm also planning to reduce the scope further because some sidequests are a pain to test, and the light exploration I had in mind a long time ago no longer makes sense with the characters being forced to go into hiding due to plot reasons.

Looking at this project with fresh eyes, I realized that the status screen totally clashed with the other menus. Before, its description box was on the top and HP/FP was on the bottom, while the description in all other menu screens was on the bottom. But now they match! I also redrew Moshi's portrait to add more belts and make her look a little older.



After that, I drew a couple quick pieces of concept art for one of the oneiroi, an inhabitant of the astral plane/dream world. He already has a name and some dialogue implemented, but had no portrait until now.



I'm currently working on coloring his finalized waist-up ingame portrait which uses elements from the two drafts. Although he's not a party member, he'd be a major contributor to Moshi's storyline, moveset, and the title of the game as well.
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 11/20/2023 05:19 PM
  • N/A
  • 714960
  • 427
  • 8146

Posts

uh can I play this without the RMVX RTP because it would appear not
edit: Like, I was able to get to the first battle without it crashing (although it did give me lots of missing file errors) but the first battle just crashes right out.
Melkino
solos collectors on purpose
2021
author=iddalai
author=Melkino
This happens even in the Melody script demo; I'm not sure if I can make the arrows do that without screwing up AoE and random targeting, but I might try it next time. At least the enemies that you're targeting are highlighted.
Well, this one is not that important, it's just a minor aesthetic detail. Keep up the good work!

EDIT: don't know if it's possible or if already happens, but it would be awesome to incorporate a system in battle where certain skills would change the order the characters act (both enemies and heroes), they could act first or later, you could also use the icons showing the turn order in the upper left corner to reflect this. You'd probably have to change the speed/AGL of the enemies and heroes to make this change but it would make the battle more strategic.


Yeah, I have a couple of skills and states here and there that'll alter that!
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=Melkino
This happens even in the Melody script demo; I'm not sure if I can make the arrows do that without screwing up AoE and random targeting, but I might try it next time. At least the enemies that you're targeting are highlighted.

Well, this one is not that important, it's just a minor aesthetic detail. Keep up the good work!

EDIT: don't know if it's possible or if already happens, but it would be awesome to incorporate a system in battle where certain skills would change the order the characters act (both enemies and heroes), they could act first or later, you could also use the icons showing the turn order in the upper left corner to reflect this. You'd probably have to change the speed/AGL of the enemies and heroes to make this change but it would make the battle more strategic.
Melkino
solos collectors on purpose
2021
Thanks for your feedback!

- Chests open only halfway before the message "item X got" appears, they should open all the way, and only then the message should appear;

TIL that VX's treasure chest quick event is missing a "turn up" command, so that's why it happens. Welp, time to fix every single chest ._.

- The door jambs next to the floor are above the characters and should be below them;

I had never noticed that until today! haha

- skills that attack all enemies show a selection arrow for only 1 enemy, they should show an arrow next to all enemies (to reinforce it's an ALL target);

This happens even in the Melody script demo; I'm not sure if I can make the arrows do that without screwing up AoE and random targeting, but I might try it next time. At least the enemies that you're targeting are highlighted.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
This is the best looking VX game I've seen, gonna try the demo to check if the gameplay also holds true.

EDIT: tried the small demo, I like the mood you set, the music was well chosen, the title screen is very appealing, the menu has a lot of interesting options (including the options in the options menu :p), a quest log is a neat feature (journal).

My advice/ things you can change:

- Chests open only halfway before the message "item X got" appears, they should open all the way, and only then the message should appear;

- The door jambs next to the floor are above the characters and should be below them;

- The title menu animation should be skippable;

- skills that attack all enemies show a selection arrow for only 1 enemy, they should show an arrow next to all enemies (to reinforce it's an ALL target);

- The story was getting my attention even if it's about a mage living in a steam/cyberpunk world where magic is forbidden, I liked it because you set the correct mood, but I think you should shorten the dialogue, use less words to express the messages;

Good Luck!
I'm am truly impressed with your work. The neo steam punk and fantasy urban genres are some of my favorite. You seem to blend and capture these moods and themes very well. I'm currently giving this game a run. I love it! Great work! Great lighting and mood! Great atmosphere! It inspires me to want to do a lovecraftian game.
Melkino
solos collectors on purpose
2021
Thanks, I'll fix it for the next release. In the meantime, I think I'll just give most of the NPCs custom move routes (or set them to "fixed") so that they don't get stuck like that!
Very nice job on everything so far, especially the interface.

Ran into this problem where the lady is blocking the exit out of the house and won't move out of the way:
Uploaded with ImageShack.us


Melkino
solos collectors on purpose
2021
thanks! :)
Adon237
if i had an allowance, i would give it to rmn
1743
I thought I was already subbed, looks good!
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Yeah the scripts are the big thing with that. I'm looking at my own game pretty blank faced, but the VX limits with skills is why I had to switch. It was killing me ;p
Melkino
solos collectors on purpose
2021
@KaRNoFeRoZ
Oh, I haven't moved anything, sorry for any misinterpretation. I'd lose too much content if I did (mostly scripts). I've worked on and off with an Ace game, but I ended up whining about the engine in the end, haha

@SorceressKyrsty
Aw, thank you! :3
That converter looks tempting, but I'm too attached to my title screen and Melody action sequences to switch...
Puddor
if squallbutts was a misao category i'd win every damn year
5702
http://rpgmaker.net/forums/topics/10833/

;p

You know, this game gets better looking every time I see it. Yours is one of the few that actually inspires me to break out GIMP and map for my own game so kudos! Thankyou for inspiring me~~
author=Melkino
@KaRNoFeRoZ
At first I didn't want to because I reeeeally didn't want to re-event the scenes in the beginning. If I switched engines now, I'd end up losing some key gameplay bits like Battle Engine Melody and enemy scan bios. :(


You relocated everything into Ace?
Wow... I tried copy-pasting my VX project into Ace directly, but it seemed too much of a hassle (mainly scripts and events), so I quit. Thank you for not giving up
Melkino
solos collectors on purpose
2021
@Julev
Thank you!

@KaRNoFeRoZ
At first I didn't want to because I reeeeally didn't want to re-event the scenes in the beginning. If I switched engines now, I'd end up losing some key gameplay bits like Battle Engine Melody and enemy scan bios. :(
This game is in my top 3
Of the list of games I'm looking forward to
And the list did not even reach 10, haha

So, is this game gonna be Ace-rized like most other games do?
I just played the prototype and it was great! Nice work on all of the aspects of this game. The final product should be fun to play.
Melkino
solos collectors on purpose
2021
Haha, that's pretty cool! There's also a terrible game that uses the word too. D:
Tau
RMN sex symbol
3293
author=Mass Effect 2
Catharsis - Gain the loyalty of a biotic convict 10G

I was going through my Mass Effect achievements and came across that. Still looking forward to the game and all. OH you should make a reference to it haha.

Melkino
solos collectors on purpose
2021
There's not much to see in the game right now because the current download's short and outdated, but thanks for your interest!
Speaking of worlds, I've been meaning to put up a page for that sometime soon.