• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Cumulative July Progress

  • Melkino
  • 07/26/2014 07:37 PM
  • 1863 views
The following post is a collection of what I've done this month. Most of this was posted before on my twitter or tumblr, but here they are in one place!

- Increased the game window size to 640x480, and fixed all interface elements to fit the new size. I changed it because the game looked tiny as hell on my new 1920x1080 res monitor. My favorite thing about it is that I can include the info that the player actually needs on the status screen, like accuracy and evasion rates. For example:

(lol @ Lei having two books)
Had to remove the colorful stat bars, but that's okay because they didn't show up in any other menu screen anyway.

- Completed all battle sprite poses for Remi and Altair. I'm just over halfway done with all the playable characters at this point! That's nearly 500 sprites in total, before subtracting duplicate non-animated poses, and the "enter" pose that is not used at all in Symphony.

Remi has had the most weapon changes during development, from staves to throwing items. In the end I decided to give her a cane sword, because it was the easiest one to edit from Holder's sprites, and it fits the time period pretty well.
(and cane swords are neat)

- Renamed some skill books, and revised the system to split them between Physical, Magical, and Support skills. Magic skills are found in spellbooks, and can now only be equipped by Mage and Cleric-class characters. Physical and Support books can be equipped by everyone (except Remi), though.
Lore-wise, it didn't really make sense to have magic spells be learned by most non-mages. The presence of magical abilities is inherited by birth, and it's also one of the bigger rifts in the relationship between mages and clerics. Gameplay-wise, it could result in the party members becoming too similar to each other by the endgame and tossing out 37891-combo wind gusts.
These changes are not in the current download; I'd like to end at another cliffhanger before I release another update.

- Finished portraits for Garrett and Vanya. You can see samples on the Characters page!

- Finally, working on the Dream Factory. There's this mental block I'm still trying to get over, trying to picture the dumb thing in my head and mapping it accordingly, especially when I haven't really touched tiles or parallaxes in quite a while in favor of spreadsheets and notes. >_>


I like to think I'm doing okay, though

Posts

Pages: 1
Everything is looking great, as always. I love the look of the screenshot at the bottom by the way, especially those lighting effects on the walls.
nhubi
Liberté, égalité, fraternité
11099
This looks brilliant, nice to see the progress.
Pages: 1