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Save System Revised

  • Melkino
  • 08/30/2016 01:43 PM
  • 2602 views
Something that had bothered me in the back of my mind, as well as being the main thing that had me put off playtesting for a while, was trying to work with the tiny amount of five save slots. The reason for having such a low cap at the time was because the script I had used in the demo (CP Luna Save) turned out to have a possible bug where it can't scroll down to show other saves. It wasn't until recently that I figured out what to do about it.

So after replacing that with the regular Luna Engine save scripts and making a small overwrite snippet, the save screen has now been updated with a slightly changed layout and a new maximum of 99 saves!


(I know it shows the incorrect frame of the walking sprite, but at least it works?)

Posts

Pages: 1
That's the spirit!! Look you can pretend the characters are all posing or something for their save slot photograph.

Congrats on fixing it! :>
Craze
why would i heal when i could equip a morningstar
15170
it would actually be really cute if they used their victory pose or something! but also good job ~
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Nice! Thanks for inadvertently prompting me to go look at max save slots myself. I know this will make a huge difference in testing.

Interesting look of the save files. Is that an image? Or a windowskin?
Melkino
solos collectors on purpose
2021
thanks guys!

author=Red_Nova
Nice! Thanks for inadvertently prompting me to go look at max save slots myself. I know this will make a huge difference in testing.

Interesting look of the save files. Is that an image? Or a windowskin?


The slots and icon are all combined as the background image.
Pages: 1