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The continent of Aurelia. Locations are represented by icons and are unlocked via plot progression.
  • Melkino
  • Added: 02/20/2012 06:55 AM
  • Last updated: 04/19/2024 06:16 PM
  • 6547 views

Posts

Pages: 1
Melkino
solos collectors on purpose
2021
The only script used is one that changes the player's walk sprite; I evented everything else.
Did you make that script -if script it is- yourself?
Despite
When the going gets tough, go fuck yourself.
1340
Ya see, I like how the icons are blended in here. Doing the same concept with the dream world, maybe a purple shading over the icons, would look fantastic.
The sepia icons definitely look more cohesive.
Obviously, this blue part here is the land.
Melkino
solos collectors on purpose
2021
@alterego
I've tried darkening the water and brightening the land a little bit, but it looked pretty strange, to be honest. Also, the mountains didn't match the map anymore. :( As for the location icons, I can't really enlarge them or else they'd break out of the 32x32 event sheet.
(Well, there's manually repixeling each one, but...I don't have time for that. >_>)

@narcodis
I agree with the desaturation, but I think it might hinder readability for the player.

How about sepia tones? Happy sent me this edit:
Location icons would look a bit better if they were a tad bit desaturated, to more match the map itself. Although it doesn't look bad the way they stand out. In fact, might be better that way, for practicality's sake.
Mmh- I kinda have trouble reading this map... In maps like these is often common for the darker areas to be the sea and the lighter areas to be the land. It's a positive-negative space thing. It's easier to read and appreciate details against a lighter background; and the darker areas help to better frame what's important. But anyway, I don't know if you'll be able/willing to change it now that is finished so...

Also, I feel the location icons could look better if they were a little bigger. ^^
Melkino
solos collectors on purpose
2021
Yeah, it's tile based.
Must be tile based I believe :P pixel movement would a very heavy hassle for nothing particularly useful :P
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Is the movement of the cursor pixel or tile based? Overall, a very nice looking world map, and I like how you incorporated the RTP mountains into it.
Pages: 1