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Soon after the events of Koli's Sorrow, Koli and his gang decide that it's time for them to go and help a recent issue that they believe they created- Cursed's death caused all of the airships around the area to drop down and crash, leaving a wave of destruction throughout Central City. However, there's more to this all then the group suspects, and it becomes slowly apparent that their sorrows are not yet over..

Latest Blog

Thinking of the future and past: Koli's Sorrow

All right, so I've been thinking for a while about my place here on RMN and I've noticed I've made a habit of having these grand ideas and them ending up going nowhere. Sanctum Security was a failed attempt at a more versatile game, and Malum Immortalis was an attempt at a more interactive story. However, both of those games were in VX as en engine, and more recently there was the release of VX Ace.

I moved to this new platform and decided on my next two projects, the first of which has already begun. I've already implemented the old idea's class system and pumped through about a fifth of the project on my own. Now we arrive at the relevance for Koli.

My first idea was to create a final game to say "Goodbye" to Koli and his world as it's known now. This isn't to say that we'll be saying farewell to the world forever only that Koli himself is now quite old, and three games is a fine lifetime for a sacractic character to survive. So, The third installment of Koli's Sorrow: "Invenire" will pop up on the site as a demo in the coming months and will star a new protagonist alongside out familiar friend.

This brings me to my second point. The original Koli's Sorrow games were okay, but I've obviously evolved greatly in my time creating these fun little things we call games. I've decided that as soon as Invenire is complete, I'll swiftly re-create the first two games in a remix for Vx Ace with a bigger and badder world and system. This will be an "Anniversary" kind of thing and will be my final farewell to Koli, but as I've mentioned before the world will live on through his successor.

My point of the blog here? I'm curious;
What has your favorite aspect of the Koli's Sorrow games been?"
Is there something manageable you'd really like to see in future games?
Are there elements that you believe the story is missing?
And any other information would be greatly appreciated.

With much love, Storyteller.
  • Completed
  • Storyteller
  • RPG Maker VX
  • RPG
  • 04/30/2011 06:03 PM
  • 09/22/2018 12:54 AM
  • 07/18/2011
  • 45504
  • 10
  • 1280

Posts

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You'll need to re-submit your game's download. The player's location isn't set.
author=BareGamer
You'll need to re-submit your game's download. The player's location isn't set.


Fixed. Thank you. *facepalm* I'm stupid >..>
Am I the only one that actually enjoys playing the Koli's Sorrow Games?
Also, maybe we could work together on a Koli's Sorrow 3.
author=wonderprince302
Am I the only one that actually enjoys playing the Koli's Sorrow Games?
Also, maybe we could work together on a Koli's Sorrow 3.


I'm not currently planning a third game. I'm unsure how I'd continue the series. I did kind of wrap it up at the end. I'm getting more collab offers than expected now. xD ANYWAYS, I'm very glad you like it.

author=BareGamer
I enjoy them.


Thank you very much ^...^
Well, next time you make a game, I'd be happy to offer my mapping services.
Can anyone help? I'm stuck with the hall of obelisks with the tombstone which says something like "to they wrong with abomination, to we correct with passage". I've discovered that if I pick a 'positive' attribute I have to fight an abomination and the obelisk is left unaffected; if I choose a 'negative' one, the obelisks crumble. But with neither option can I get the grey door open. Koli just says the door's not moving and it must be something to do with the obelisks.

Any hints would be gratefully received.
I was having problems with that too. Maybe try selcting another positive attribute after the first, and then the third one?
author=wonderprince302
I was having problems with that too. Maybe try selcting another positive attribute after the first, and then the third one?

--Spoiler removed, which is useless because it's still on the page somewhere-- You need 8.
I already found 6! Yippee! Also, how do you beat Abbadon?
author=wonderprince302
I already found 6! Yippee! Also, how do you beat Abbadon?

--Spoiler removed, which is useless because it's still on the page somewhere-
Thanks Storyteller. I've got 6 too; off I go on the plod round to find the ones I've missed.

On a different issue - I've not yet found anything to open the locked red chests or insert in the holes in the symbols. Should I have, or does this happen later?

Edit
I've found how to do the hexagrams - I was trying to do them too early. That still leaves the locked red chests and several locked doors, though, so a hint would be helpful.
author=Storyteller
author=wonderprince302
I already found 6! Yippee! Also, how do you beat Abbadon?
Darkness and silence.
Thanks. Going to fight him now.
You guys are just going to ask for all the secrets of the game, huh?
author=BareGamer
You guys are just going to ask for all the secrets of the game, huh?


I suppose so. Any future questions, Msg to me or I won't respond. There are a lot of spoilers.
After I beat the game, I got put back at the start and can interact with things but I can't see myself.
author=Alexei403
After I beat the game, I got put back at the start and can interact with things but I can't see myself.
Thought I fixed that, but I'll check it over again, just for you =p

EDIT: I see why it didn't work. The game only undoes the Transparent with the Mandragora ending. I'll make the table with Karina turn off Transparent too, just in case you saved. nice catch, thank you.
What to do after fight Abbadon.He is now whit me.I see nothing of new arena,s.The king is thinking.
author=Ineke11
What to do after fight Abbadon.He is now whit me.I see nothing of new arena,s.The king is thinking.


Charna sugguested going to Bloo at the Mage's tower.
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