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Soon after the events of Koli's Sorrow, Koli and his gang decide that it's time for them to go and help a recent issue that they believe they created- Cursed's death caused all of the airships around the area to drop down and crash, leaving a wave of destruction throughout Central City. However, there's more to this all then the group suspects, and it becomes slowly apparent that their sorrows are not yet over..

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Thinking of the future and past: Koli's Sorrow

All right, so I've been thinking for a while about my place here on RMN and I've noticed I've made a habit of having these grand ideas and them ending up going nowhere. Sanctum Security was a failed attempt at a more versatile game, and Malum Immortalis was an attempt at a more interactive story. However, both of those games were in VX as en engine, and more recently there was the release of VX Ace.

I moved to this new platform and decided on my next two projects, the first of which has already begun. I've already implemented the old idea's class system and pumped through about a fifth of the project on my own. Now we arrive at the relevance for Koli.

My first idea was to create a final game to say "Goodbye" to Koli and his world as it's known now. This isn't to say that we'll be saying farewell to the world forever only that Koli himself is now quite old, and three games is a fine lifetime for a sacractic character to survive. So, The third installment of Koli's Sorrow: "Invenire" will pop up on the site as a demo in the coming months and will star a new protagonist alongside out familiar friend.

This brings me to my second point. The original Koli's Sorrow games were okay, but I've obviously evolved greatly in my time creating these fun little things we call games. I've decided that as soon as Invenire is complete, I'll swiftly re-create the first two games in a remix for Vx Ace with a bigger and badder world and system. This will be an "Anniversary" kind of thing and will be my final farewell to Koli, but as I've mentioned before the world will live on through his successor.

My point of the blog here? I'm curious;
What has your favorite aspect of the Koli's Sorrow games been?"
Is there something manageable you'd really like to see in future games?
Are there elements that you believe the story is missing?
And any other information would be greatly appreciated.

With much love, Storyteller.
  • Completed
  • Storyteller
  • RPG Maker VX
  • RPG
  • 04/30/2011 06:03 PM
  • 09/22/2018 12:54 AM
  • 07/18/2011
  • 73399
  • 11
  • 1389

Posts

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Thanxs.I did not read that.Sorry for my English.I am Dutch.
author=Ineke11
Bloo has nothing to do for me.


... Interact with the end of the dock and then try again? I don't remember exactly how to do the part.
gonna play it after i finish part 1 and i need help.
Where's the key to the locked chests?
I'm stuck in the obelisk room near Dark Den. I've tried different tactics with the obelisks but always fail. what must I do to get the door to open, please. I'm taking a break from the game until I see the solution in this forum which I'll check once in a while. I removed it from my computer, by the way.
Does anyone know the solution to the obelisk room near Dark Den, cause I'm stuck in there. I tried different tactics but always fail.
author=wwrigle2
Does anyone know the solution to the obelisk room near Dark Den, cause I'm stuck in there. I tried different tactics but always fail.
It's a word puzzle. you need to find the 8 Obelisks around the world. If you answer wrong, you just get a fight.
I can find only 6 obelisks in the games' world. Where's the other 2, please
author=wwrigle2
I can find only 6 obelisks in the games' world. Where's the other 2, please


After the Dark den, later in the game. One is found only if you save Oah.
In Dark Den, I finally got the where I defeated some big monster, found an obelisk like thing with a small slot possibly for a small sword. What next?
author=wwrigle2
In Dark Den, I finally got the where I defeated some big monster, found an obelisk like thing with a small slot possibly for a small sword. What next?


You message me personally like I asked and stop posting on the game page. I've asked a few times now over the course of the posts and even messaged you directly. I don't mean to seem rude, but I dislike answers and spoilers on the game where everyone can't see it.
I've solved all the obelisks in Dark Den and defeated some monster, then found a square column with wording about a slot for some kind of blade. What blade and where is it?
I've solved all the belisks, defeated a big monster in a small room, and found a square column and somebody says there's a slot for a small blade. What blade and where is it? i"m sorry, but the designers of RPGs make them so complicated by not putting needed info about what to do in situations that give no hint about what to do next. A spoil-free walkthrough would be helpful and keep players from going to a forum too often for help, thank you.

I've finished the main part of the game and started the side quests. thanks for the help you gave me.
I've finished tha main game by defeatin Laila, started the sidequests, but I need info on those, thank you.
this game is one of my favorite ones
author=devinzof
this game is one of my favorite ones


Thank you very much.
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