All right, so I've been thinking for a while about my place here on RMN and I've noticed I've made a habit of having these grand ideas and them ending up going nowhere. Sanctum Security was a failed attempt at a more versatile game, and Malum Immortalis was an attempt at a more interactive story. However, both of those games were in VX as en engine, and more recently there was the release of VX Ace.
I moved to this new platform and decided on my next two projects, the first of which has already begun. I've already implemented the old idea's class system and pumped through about a fifth of the project on my own. Now we arrive at the relevance for Koli.
My first idea was to create a final game to say "Goodbye" to Koli and his world as it's known now. This isn't to say that we'll be saying farewell to the world forever only that Koli himself is now quite old, and three games is a fine lifetime for a sacractic character to survive. So, The third installment of Koli's Sorrow: "Invenire" will pop up on the site as a demo in the coming months and will star a new protagonist alongside out familiar friend.
This brings me to my second point. The original Koli's Sorrow games were okay, but I've obviously evolved greatly in my time creating these fun little things we call games. I've decided that as soon as Invenire is complete, I'll swiftly re-create the first two games in a remix for Vx Ace with a bigger and badder world and system. This will be an "Anniversary" kind of thing and will be my final farewell to Koli, but as I've mentioned before the world will live on through his successor.
My point of the blog here? I'm curious;
What has your favorite aspect of the Koli's Sorrow games been?"
Is there something manageable you'd really like to see in future games?
Are there elements that you believe the story is missing?
And any other information would be greatly appreciated.
Yeah, This one's wicked small. I think I only did two things for it. I fixed the end of game transparent glitch, and made the table in your house turn transparent off (In case you saved after credits.) That's all, have fun! - Cuddly Storyteller
P.S: Get your friends to play it, cuz 4k views -> 300 downloads makes Storyteller a sad chapter.
This is a minor patch. It just fixes the Thanatos Battle scene, changes a battler or two, and adds a cheat room.
*Thanatos bug fix. The battle is playable now.
*Battler changes. I needed to change Thanatos' battler due to a future project. Sorry.
*Cheat Zone. Adds a room (not telling where) with a plethora of goodies and glitches.
*Fixed Grenade glitch in Mine (thx littlebro)
*Added better animations to parts of the game, to make it a bit better.
*Fixed some mapping. Not noticeable.
*Fixed some Events. Also not noticeable.
*Removed unneeded files from download. Should work faster.
*Tried to work on Mansion, gave up. I might get to it eventually, or just throw it into a different game..
That's about it. If you find any bugs or typos, let me know and I'll add them to the next patch, thanks.
*Fixed the Tower door
*Fixed Somnium battle line
*Fixed Neora's CoL appearance
*Changed icons, Koli's weapons look different now.
*Changed icons, Crimson's weapons look different now.
*Fixed Eclipse Spell.
*Fixed Sevorian Time Vortex
*Changed icons for "steroid" items.
*Tweaked Dark Den. Not very noticeable.
*Music by EnergeticEnigma92
I'll keep tweaking stuff for a little bit. Massive thanks to BareGamer for his review on the first game, it helped a lot. Thanks more so to him for his actual additions to the game, though small, helped make it look aesthetically better.