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New Hero Sprites Style = ]
- sinchross
- 08/08/2012 03:25 PM
- 2407 views
New outfit and 8 Frames in the walk movement = ]
The walk movement is a 8 frames chara... the walk archive have 32 different poses for the walk movement. The archive to the running graphic of the character have the same value, 32 diferent poses for the running movement. xD (8 for each direction).
And for the attack, I'm using the same 8 frames to each direction xD.
A normal Npc will consist of a two archives of 32 poses. A archive only for the stand pose and a second one for the walk pose. The enemies have at last three archives of 32 poses... the extra archive is for the attack animation.
xD
(sorry for my english, I'm without time now to revise the grammar)
The walk movement is a 8 frames chara... the walk archive have 32 different poses for the walk movement. The archive to the running graphic of the character have the same value, 32 diferent poses for the running movement. xD (8 for each direction).
And for the attack, I'm using the same 8 frames to each direction xD.
A normal Npc will consist of a two archives of 32 poses. A archive only for the stand pose and a second one for the walk pose. The enemies have at last three archives of 32 poses... the extra archive is for the attack animation.
xD
(sorry for my english, I'm without time now to revise the grammar)
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author=ShillishousCan't beat 8-way movementI can't read :)
xD
The walk movement is a 8 frames chara... the walk archive have 32 different poses for the walk movement. The archive to the running graphic of the character have the same value, 32 diferent poses for the running movement. xD (8 for each direction).
And for the attack, I'm using the same 8 frames to each direction xD.
A normal Npc will consist of a two archives of 32 poses. A archive only for the stand pose and a second one for the walk pose. The enemies have at last three archives of 32 poses... the extra archive is for the attack animation.
xD
(sorry for my english, I'm without time now to revise the grammar)
Hey sinchross, surely 32-way movement means you've found a way to move your character inbetween the event tiles?
Pages:
1