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  • sinchross
  • Added: 09/24/2012 08:25 PM
  • Last updated: 03/28/2024 04:19 PM
  • 2420 views

Posts

Pages: 1
CastorOnline
"Thank you guys... but I must go. My planet needs me."
197
Awesome! How do I know where is the exit of the map? Is just in any place at the bottom or there are marks/ points to guide the exits?
author=Clareain_Christopher
How lovely :)


Thanks Clareain ^^

author=CastorOnline
Awesome! How do I know where is the exit of the map? Is just in any place at the bottom or there are marks/ points to guide the exits?


This is just a test map, I will remake it soon, but the tiles in the screen will be used for it. I decided in the moment make a open world rpg. And I'm making plannings for all the world's area (that's around 30 milesĀ²...) That plan can change only if I note that the maps occupies too much memory... ( each map of 200x200 occupies 50mb - 120mb, very sad... 20 maps of 200x200 tiles = almost 2 Gb. That's happens because I need to use the png format because of the alpha that is necessary on the parallax over layer, and this format is very heavy)

But for now, my planning is: "You can go to where you can see, in the time that you like to go."

The system of zoom in and zoom out will help in this. ( I already finished the implantation of a zoom system (using a script by MGC), but I'm encountering an error on the DLL that comes with the script... and the error makes the game crash randomly...)


A exemple of the "Zoom System" controlled in game by the player.
This looks great but everything looks sort of flat.
If I'm going to be honest, I don't really like it all that much.
The house is incredible, but the trees and the path doesn't seem to look right in contrast with the sprite. Plus, it doesn't really look like a map where people will enjoy walking in it for some reason. It's hard to explain, but it just looks like they'll get.. bored(?) of it.
I hope I don't come off as harsh; this is just my opinion.
@Ashes of Emerald -> Hmmm I can see, you're right... because the branches little space, I can't make some light tha make it pop up from the ground, looking a little flat.

For now I don't will use these trees models... I will try to do another ones later of this type of tree.

@Dezz -> Thanks for your feedback Dezz. Be sure that your opinion help me to think a lot about this map.
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