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So, how does 'passibility' work on maps like these. They seem so organic and not plotted on a grid (considering that is how the editor is), how does the player move about on a map like this?
author=Adon237
So, how does 'passibility' work on maps like these. They seem so organic and not plotted on a grid (considering that is how the editor is), how does the player move about on a map like this?
The movement in the game is for pixel and the passability too. I make some tweaks using scripts made by a friend, and I don't need to use the passability of the rpgmaker editor anymore.
Ah wonderful, in this case the maps will be ravishing to play! I think I might spend hours just walking all over the maps! Nice job!
The only thing that, in my opinion, needs this maps, are clouds, fog, or that kind of effects, good work!!
author=Adon237
Ah wonderful, in this case the maps will be ravishing to play! I think I might spend hours just walking all over the maps! Nice job!
=D
Thank you Adon! I'm doing my best to keep this feeling!
author=CastorOnline
The only thing that, in my opinion, needs this maps, are clouds, fog, or that kind of effects, good work!!
Thanks!
And thanks for the tip!
But don't worry, In this screen I put some fog at the ground like a dust fog, and in the gameplay, the map have fogs above the area ^^
Super detailed maps, man. amazing.
I've actually been looking to make pixel collision with my parallax map. Could you tell me what script you used to do this? Been searching for a while, and your the closest I've seen to a working pixel collision map.
I've actually been looking to make pixel collision with my parallax map. Could you tell me what script you used to do this? Been searching for a while, and your the closest I've seen to a working pixel collision map.
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