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Development Update

I've completed the map for the dungeon for the RS! demo. The dungeon is just a singular map about 80x120 tiles large. This is the very first location in the game and won't take too long to get through.

As far as programming work, I wrote systems to handle cutscenes as well as map-interactive objects such as save points and treasure chests.

This is nitty gritty stuff, but maybe someone cares to know about it.


Demo Release Date

A friend of mine named Blindmind said I should release a demo on the same day he is. Which is the 24th.

So for right now, that's what I am aiming at. There'll be at least the first dungeon of the game inside it. I'm guessing that will be around 15-20 minutes of gameplay.
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