author=Clareain_Christopher Nifty world map, so far.
I’ve already made the entire world map, it’s a whooping 90 x75. You’re impressed, I can tell. I’ve never been fond of getting lost or wandering around a world map for too long, so areas are pretty close to each other. I know some players like big worlds because of the exploration, but I like to think I focus on exploration in other areas. Thanks!
author=Galv Haha, I was going to comment on the giant thing but it's already in the caption.
Thought about changing his sprite while on world map?
It basically comes down to collision detection being really naff when you shrink the size of the sprite. I’m using touch encounters, so it makes it hard to judge when you’re too close or an enemy or not, because the size of the player will actually same despite looking smaller. Also, all the RPG’s I played as a kid kept the player sprite the same size, so I think I’m doing it because of that as well. Thanks for the comment!