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A world known as Exodus has always been there to discover; all that was ever needed is the dream to lead the way. For countless ages people have set foot in this dream and for unknown reasons have always turned back. It had been rumored certain shamans transcended this impulse to reach the other end of dreams and formed colonies of wizards. Hundreds of years later, new technology has allowed people to walk through dreams with such clear vision they too could find Exodus.

This is a time when four lucky pioneers are given a chance at a fresh start in life. They leave their degraded world to live in one with magic and mysteries. A guide leads them through a common dream designed to shed any darkness carried over from their old world. However, human nature is a resilient thing and theres no telling what really gets brought into the world.

Latest Blog

Must Get More Makerscore Than Babby

Kinda funny how the little keyboard masher has more makerscore than me. This should fix it. Throw down, Babby. It's a makerscore duel. <3


Battle Systems:

For the last two weeks I have been trying to think up my own original battle system. I was trying to think outside the box of the sideview/frontview/ABS models. Well, nothing really came to me. Then images came to my head of people who tried so hard to make their battle systems "original" that what really came of it was a tacky or unplayable mess. I guess it's a better principle to focus on my strengths and it's not battle system innovation.

Maybe it's just me, but at this point it feels like everything in VX is side view Yanfly and Kaduki. I got to thinking maybe it would be refreshing to see more front view battle systems done well. It's not mind blowing, but it seems like something I would want to do. I am getting to feeling that side view is the new default boring, but I don't want to say it is a bad system, it's popular for a reason. Another take on the issue is that front view was the style of the original FAD game, so it does keep with tradition. I really want to decide what I am doing soon.
  • Production
  • Illustrious
  • RPG Maker VX
  • RPG
  • 05/23/2011 11:29 AM
  • 04/27/2012 10:49 PM
  • N/A
  • 28958
  • 13
  • 0

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Pages: 1
kitten2021
Returning from RMVX Death
1093
Game sounds fun, I've subbed; can't wait for a demo or something to play it. Good job. :)
it is time... to finish the fight.
Wow, I'm so happy to see that this game isn't dead.
I want you to know that I remember playing your demo from 10 or more years ago and enjoyed it so much I've literally searched for it on varied occasions for years, not being able to remember exactly what the title or creator's name was.
I've just registered for the first time to a game dev community since gamingw.net, which I've also been away from for a decade, for the singular purpose of writing this.
Good luck to you, really hope to see this completed!
Pages: 1