This was my first rpgmaker game... best game on here!
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You can fight Damian as early as having four of nine artifacts, but the outcome may not be the most satisfying.
Pendants are expensive, but allow you to start fights with powerful Enhancements, even those beyond their normal skillset.
Movement+Attack skills like Hook Swipe let you deftly manipulate foes' positioning, pulling vulnerable targets to the frontlines.
The desert's 2nd scenario either sees you perform strange tasks for Auel, an eccentric researcher,
While the other route sees you hunt down so-called criminals for Ramon, an avid collector.
The Scrying Orb lets you see the exact stats of a target. You can later upgrade it to show elemental attributes.
The priestess' may become bitter foes if you're deemed a threat to society. They're aggressive users of Ailments and Enhancements.
The Ice Caves consists of several floors, wrapping around a central pillar. Earlier floors can be seen below.
You can reorder the party at any time. Whoever's in the front slot walks around on the map.
Field spells hit everyone except their caster. Monsters aren't afraid to roast their own allies.
Levelling is based upon experience with weapon types, rather than a general purpose stat.
Gigantic 4x monsters aren't just limited to bosses. They'll show as random encounters, too.
Personal Skills lets you choose one ability outside of a character's normal skillset.
The opening has been reworked, and features lengthier tutorials about the game's systems. Skippable, of course.
At a couple points in the game, you break up into two parties. Rotate your team occasionally so you don't get stomped when it happens.
The modern Skill window, now even larger, slightly more organized, and with more options than ever before.
Learned Skills allows you to use one weapon-related skill, regardless of what you have equipped.
Dorrum Mine features three routes, each with different styles of enemies.
Clair about to cast a Beam-type spell, allowing to her to hit multiple targets, including allies.
It looks like Spells/Skills weren't working back in 2012. Here's a spell menu, also showing skills getting blocked by Bind/Silence and stuff.
The priestesses may side with you, and attempt to stop the Estarians from taking the gauntlets.
If you're not deemed worthy by the priestesses, they will gladly side with the Estarians instead.
Wuzeer Ruins is host to a plethora of traps and puzzles.
Your allies hold out against nigh unwinnable odds on one front while Draug handles a second.
Shop System. Equipment is broken down into groups and quality.
Certain monsters take up half the screen. This is usually a good indicator that shit just got real.
The progress log gives a detailed analysis of what you’ve done and still need to do.
Draug glimpsing a brief moment from its past.
Not everyone is compatible. Some situations can be defused, but others will only end with someone dead.
The nature of the Mine’s boss changes based on a variety of actions you’ve done prior.
Not much for a Title Screen, but apparently I'm required by law to upload it anyway.
If recruited, Marcia will try to guide you through the Midland Woods.
Another random encounter. Things aren't going so great for Draug and co.
Save/Load system shows party and artifacts found. Has 12 slots.
Perform various deeds for Raphael, or defeat him and steal your shield.
Casually talking with Damian, the main villian.
Status shows a person's stats, equipment, magic, and weapon skills.
An encounter against monsters very early in the game.
Opening the menu. Shows current status and stuff.
Opening scene. The necromancer Damian resurrects Draug.
Ethel tells you where the remaining artifacts are and provides hints.
Estaria Market - Sells almost everything from the start. Money is the only object.
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