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Miscellaneous

P2R Blog #2 - Dungeon Design Slumps

Hello, Jaymonius here, and I have hit a slump in terms of dungeon design. I am in need of inquiry of what would be a good idea for Fire and Water Dungeon designs.

One of the ideas I thought of was an air system for the water dungeon where you would go underwater swimming and stuff and have a limited amount of time to be in underwater areas, and would also have the ability to raise and lower the water levels to explore other areas, but that's all I have.

And as for my Fire dungeon, all I have right now are fire pit ideas (which will kill you if you tread on them for too long.) I do want to try and add other elements to it, but I am totally stumped in regards to the fire dungeon.

Any ideas would be great, I NEEDZ ASSISTANCE!! 8D

Anyway, yeah, random complain rant today. :P

Miscellaneous

P2R Blog #1 - P2R is here!

Yay, I finally got the game page up and going, which could possibly mean there has been decent progress done on to the game that I think it's worthy to show off some of the things that have been done during the past 6 months.

Very good results considering 6 months of developing this hell of a battle system though, lots of trail and error, but anyway, to some it may not be a surprise if you haven't seen the videos, but to those who are new, be sure to check them out to see what new features that have been added, in particular, the new Combo Battle System.

I hope to release some kind of a demo in the future, but I'll cross that field when we get there.
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