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On that day there was a flood of light, and soon thereafter the rain began to fall. That's when the fog began to settle, and the light of the sun could no longer reach the surface. And then when the shadows began to appear, lurking within the denseness of the fog. From that point everything changed..

Latest Blog

..or has it become a Ghost?

It's been a little over a year now since the project was re-introduced to the community. There have been plenty of screenshots, a couple blogs, a few videos, and some mechanics information released.. but as for the game itself? Obviously not, and even after being "in production" since the RPG Maker '95 was first partially translated by TNomad back over a decade ago, there have only been a select few who have actually had a hands-on experience with the project. Yeah, there were two or three demos released to the public, but they were far from being note-worthy. My point is that I've been at this for far too long to see it not finished. However, that's much easier said than done..

I have A LOT more going on in my life now than what I did over a decade ago. Back then I was barely starting highschool with no kids, no real-world-responsibilities, a bit of a part-time job.. and a lot more motivation and awesome ideas to make this project into what I originally intended for it to be. I even had a lot more help, a lot more access to resources. However, I still had the same perfectionist, overly self-critical attitude that I still have to this very day. That hurt me a lot more back then than it does now, considering that back then it is what cost me a lot of good resources and help. If I had those same resources and help now the project would be progressing much smoother, much faster. Considering that my credibility is not exactly in the best condition for me to be asking help within the community, I'm a tad bit on my own unless I seek outside the box. Well, whatever the case may be, I'm still looking to release SOMETHING, and not just a resources release. If the project never sees completion, I'd be happy enough with a content-heavy demo considering how variable the gameplay mechanics are.

Well, as it stands right now, I don't know an exact time for when anything at all will be ready. I can tell you that the battle system is receiving yet another revision, partially to fine-tune things even further, and partially to revamp some ideas. One noteworthy issue that I had with the battle system was that there were some ideas that seemed TOO similar in execution to another individual's combat system, whom just so happens to be a good friend (I'd say :-P) that was once helping me very closely with design ideas and testing before I went dark for a few months. I think I'm finally on to "perfecting" the combat, and once that's out of the way then everything else will be full sail ahead. Most of the gameplay mechanics are being built around tweaking variables, and the story is being handled separately from that. So if there were ever a moderate change to something that needed to be made further down the line, changing a few variables here and there would easily take care of that without the need of going and completely revamping something.

Anyway I feel like I've drawn this blog out long enough and given the nay-sayers more than enough fuel for the flames. So on that note I just want to say that I appreciate everyone who's still supporting me on the project and looking forward to it. The biggest goal I'm trying to accomplish is that I don't want to disappoint you all. If just a demo alone far exceeds your expectations, then my job is done. This is my swan song to the community and to the community that gave birth to the idea of the project.
  • Production
  • Nerow_Alexangelos
  • RPG Tsukuru 2003
  • RPG
  • 06/09/2011 05:05 AM
  • 06/03/2019 12:12 PM
  • N/A
  • 123483
  • 62
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i talk over this ancient gamf



Article detailing the demo release history: https://rpgmakerhistoria.home.blog/2019/06/03/finding-forever-eden/
chana
(Socrates would certainly not contadict me!)
1584
(Well it was just a guess, no I don't know it.)
Max McGee
with sorrow down past the fence
9159
author=chana
Yes, but why doesn't the creator say : "yes, it is I"?

(Off topic :Mecxgame for MaxMcGee?)


you have no sense of history
Forever Eden dammit!... with other name, but still same atmosphere, same nice looking HUD.
And same ALMOST good mapping.
chana
(Socrates would certainly not contadict me!)
1584
Yes, but why doesn't the creator say : "yes, it is I"?

(Off topic :Mecxgame for MaxMcGee?)
Starscream
Conquest is made from the ashes of one's enemies.
6110
Try reshuffling the letters in Nerow. Max put more effort into concealing his identity.
chana
(Socrates would certainly not contadict me!)
1584
The question of the identity of the creator has never been answered...............?
Clean, dark and edgy Suikoden 2 tiles. Beautiful screenshots :3
I was accused of being this person once because of my own Eden series and our apparently similar aloofness.
Tau
RMN sex symbol
3293
I was about to make a comment on how similar this game was to Finding Forever Eden but I'll be damned, I'm not the only old guy here.

Lines End is the rpgmaker equivalent of a Final Fantasy VII remake?
I thought that was Line's End, then again DNF actually did get released...

edit: man shit you can't even make DNF jokes on Line's End any more. You actually have to be original!
Max McGee
with sorrow down past the fence
9159
This is the duke nukem forever of rpg maker.
Holy shit.

This is alive.

YOU'RE alive.

Damn.
Oh yea Vaporware, the best of the best. But I hope this project is completed its been atleast 3 years since Ive worked with RM2k3 so its refreshing to see this project again.
Ah, I see. There is already too much vaporware as it is. I hope this is not another such case.
DE
*click to edit*
1313
Not just a known developer, a vaporware MEISTER.
I don't know who this Rowen or Adam Kadmon is, but by the looks of this game, I'll be subbing if it's legit. Must be a well known RPG Maker developer, I assume?
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