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Demo before main menu; Dynamic Gameplay info, Goodies...

The Demo

I think I will be releasing a demo before I begin proper work on the custom main menu since designing and coding it may take up more time than currently expected. The opening scenario is mostly playable without having to access the main menu, so if you've played a few PSOne-era RPG demos then this shouldn't be a problem.

The Dynamic Gameplay

I'm designing the game in a way that each player will have a different experience, if only a slightly different experience during each session of play. This idea began as just a randomized chest/item drop system, and evolved into events, sidequests, etc. More so, I'm designing it all in a way that it doesn't feel like a cheap gimmick. A small example of how this all works can be seen in two new videos I just uploaded to the videos page. Keep in mind, however, that this dynamic system is more than just random numbers. Some aspects of this system are influenced by the player's interaction with the game world. Tons of replay value is something I'm also designing the game around, which is increased considerably by this system, as well.

The Goodies
There have been a few screenshots of two previous versions of the project added to the Extras page, along with a demo of the Finding Forever Eden v.9.0 version of the project. Finding Forever Eden v.4.0 which was an absolute cluster-screw of a fully playable demo will also be available soon.