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Looking for some help (spriting, bug testing, etc.).. Oh! BTW..

I SUCK AT MAPPING!

..or maybe I'm just being really overly critical of myself? Bleh. I'm trying to make maps more than just... maps, and considering the direction I'm taking exploration in it's more difficult than what you'd expect. I guess I'll figure it out whenever I get around to....

...BUG TESTING. Yeah, that means a demo is about to drop really, really soon. While I already have someone willing to do so (..well.. at least out of the kindness of her heart.. :-P), considering what I'm trying to accomplish here, three heads may be better than just two. So.. if any of you are interested then just get in contact with me. For right now I'm only looking for one tester..

Spriting. While I've gotten by so far by just throwing parts together and editing pixels here and there, it's beginning to run its course with me. The battle system involves a ton of animations, those animations having to be precise.. so.. yeah. I had a spriter, but.. er.. he went MIA out of the blue.. So, if anyone is willing to take up the spritework, then by all means.. take it up. Contact me. It's all very appreciated.

Aside from that, I've ran into a bit of a hump with the battle system. While the core of the system is pretty much complete, I'm having issues with diversifying each of the three player characters, particularly with their skill sets. Since the battle system follows a different formula than what's usually seen from the community, I can't apply the normal fighter-defender-mage template.. I guess I'll post something later on for some community input.

Posts

Pages: 1
Your mapping looks fine to me...
author=kentona
Your mapping looks fine to me...
Yeah, what are you on about?
The thing is, I'm trying to make maps not only just worth exploring, but worth interacting with, as well. Maps are actually quite large, but I'm trying to give the player the same feeling as if they were exploring a dungeon throughout the entirety of the maps. I just feel as if I'm not tapping into that, and because of the size of the maps it was something I really wanted to accomplish to counter the fact that they are really huge.
When designing maps like that, it's a good idea to plan what exactly you want the player to find or do on the map. Then lay it out with those goals in mind. I find that it comes easier once you know what you want to happen on them.
Pages: 1