• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Rebuilding the battle system.. Not remaking it.

I was originally planning on releasing a battle demo for the Boss Battle Design event, but there were a few hiccups found in the system. Not only that, there were a lot of graphics missing, along with important game play features that hadn't been fully implemented, yet. I wanted all aspects of the battle system to be accessible by the player, and they just weren't ready in time. However the core of the battle system is complete.

This being the case, I've decided to rebuild the battle system from the ground-up. The reason behind this decision is that everything that makes the battle system work has gone EVERYWHERE, now. When I first began working on the system, I just implemented features as I went along until everything actually came together and fell into place. Normally I limit myself by going into battle system development with an exact plan, a precise blueprint, and things usually don't balance out as well as they do on paper. Now that the actual system is complete, I can clean up and streamline things so that the margin for error isn't as huge as it is now.

So far the rebuild is moving along pretty quickly. This also means that it is possible for a playable demo, not just a battle demo, to come along soon, as well. Since some of the more advanced features come into play later on in the game, I can go ahead and complete the basics that make a demo beginner-friendly.

Side notes: YAY for a US release of Xenoblade; and Final Fantasy Type-0 is truth.

Posts

Pages: 1
chana
(Socrates would certainly not contadict me!)
1584
So, are you the original Rowen, creator of Finding Forever Eden ? please answer.
Pages: 1