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Dungeon Champion is a dungeon crawler in which you customize your four heroes, then take them through a deadly maze of monsters and challenge the boss at the end. Every time you beat a boss, you unlock new merchandise at the stores and a new dungeon to explore.

Features:
Side-View CTB Battle System
AP System for Using Physical Skills
Classless Customization
Skill Shop with Over 160 Different Skills to Buy
9 Playable Dungeons (12 Available in Full Game)
Over 100 Enemies and Bosses

Do you have what it takes to be the next Dungeon Champion?

Latest Blog

V1.8 Demo Release

Whoa, an update!

I'll be releasing a new demo very soon. There's been a number of changes with this update along with some additional content.

-New Dungeon: Zephyr Mountain
-General tuning pass, many monsters had their stats and AI tweaked
-Undead Lord was made significantly more powerful, make good use of the buffs offered!
-Ability Shops have returned
-Items that teach abilities have been labeled as Scrolls
-Status skills now scale of base MP instead of max MP
-Daggers have more ATK
-5th tier weapons and above now increase the amount of AP gained
-Various bug fixes

Tell me what you think!
  • Production
  • Antilurker77
  • RPG Maker VX
  • RPG
  • 06/11/2011 10:56 PM
  • 05/22/2019 06:59 PM
  • N/A
  • 99446
  • 28
  • 273

Posts

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My personal take, I'm not a huge dungeon crawler fan, but this one was acutally pretty good.

I played an hour into the demo, which is usually all I have time to invest in for demos these days. As for what I've seen here, this is a great way to show off your talents of what you can do, but the game itself seems to be lacking. Maybe it's because I prefer a more solid based rpg or dungeon crawler with an actual story behind it.

If you ever do decide on an actual jrpg, hopefully you'll consider implementing some of the features from this game.
Thanks for playing. I didn't include a story because I'm terrible at writing them. I choose instead to focus on gameplay elements.

I hate being busy, I intended for the next update to be released over a month ago. It doesn't look like things will clear up soon either.
Now that I can work on the game daily again, progress is going much smoother. I've re-tuned the first four dungeons. Hopefully I'll finish rebalancing the rest by the end of the week.
At the cove when you are asked to find the locket and you fight any of the enemies there, the game crashes. I am thinkng once you defeat all the enemies the locket materializes?
It could be better without using RTP.
author=Roy
At the cove when you are asked to find the locket and you fight any of the enemies there, the game crashes. I am thinkng once you defeat all the enemies the locket materializes?

The locket is on the ground on the other side of the island. You don't actually need to fight anything.

Could you also end a screenshot of the error message?
undefined local variable or method \actor/ for #< Game_Enemy:0x5de7200>
Uploaded a quick update to the demo. I accidentally left out one of the boss battles *facepalms*
author=Roy
undefined local variable or method \actor/ for #< Game_Enemy:0x5de7200>


I'm also getting this error a lot on Zephyr Mountain - so much so that at one point it is a game-stopping bug. At the point on the mountain when my group comes to the two white pentacles and the marker - I stand on the white pentacle and engage the marker - it says there is something strange about the marker and would I like to investigate it - I say yes, and three enemies appear - two blue ones on either side of me and an orange one in front. I cannot move from the white pentacle, and when the blue enemy on the left automatically encounters me the game seizes and I get the error message in the quotes above. If you fix this, it will probably fix all the other encounters that get this error on the mountain which I was successfully able to dodge after many repeat tries and saves after figuring out which ones would give me this error. I wonder if you forgot to name one of the monsters encountered on the mountain?
author=Roy
undefined local variable or method \actor/ for #< Game_Enemy:0x5de7200>

Could not get past the pirates when a crash like the one above occurs immediately at the start of battle. Basically the game is a dungeon crawler where you can begin with speccing your blank slate characters anyway you want. Fairly easy game especially when you get a few lucky drops.

I played some of this in the past and really enjoyed the gameplay. Hope if your around one day you'll be able to complete it.

If you want some sort of story and just still find it difficult to do, you may be able to add a comical type of story, just between your main four characters. That may be an option you can try.

Still, if your still around, or will come back, good luck with this game or any future games you might make.
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