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V1.2 Demo Release

I just released the new 1.2 demo! Here are the changes:

-New Dungeon: Lava Chasm
-Monsters Balance Changes; many had their HP boosted and damage increased
-Some enemies can drop skills now
-Made offensive magic more powerful, and a few enemies got a new elemental weakness
-Fixed some passability issues
-Fixed some attacks having the wrong icon
-Changed default font
-Windowskin color can now be changed
-Fixed some errors with the bestiary

Tell me what you think about the new version!

Posts

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Put some new images up soon. One of each dungeon, and make sure all the store owners aren't mid-step anymore (unless you fixed them already) Thanks for the update, I'll check it out.
Had to upload a quick bug fix, sorry about that.
Just did Lava Chasm. Awesome design, awesome mini-bosses, only way it can really be summed up. However I was very disappointed in Ifrit. He only uses his aoe once and it takes so long to charge up it is hardly dangerous. I would suggest that instead of summoning one bomb, summon two but maybe half as often? It felt like a good thing when he summoned because it took up his turn and gave me even more breathing room. One bomb was easy to dispatch of. He really didn't do much at all... I had more trouble with the two Phoenixes before him to be completely honest. Other than that this dungeon was the best so far, just wow!! Can't wait for any other updates you got coming!

The window color changer only appears to offer 0 and 7 when you talk to her. Not sure if it is bugged or am I just missing something?
author=Cheveyo
The window color changer only appears to offer 0 and 7 when you talk to her. Not sure if it is bugged or am I just missing something?


It worked for me, I could use all 13.
author=Cheveyo
Just did Lava Chasm. Awesome design, awesome mini-bosses, only way it can really be summed up. However I was very disappointed in Ifrit. He only uses his aoe once and it takes so long to charge up it is hardly dangerous. I would suggest that instead of summoning one bomb, summon two but maybe half as often? It felt like a good thing when he summoned because it took up his turn and gave me even more breathing room. One bomb was easy to dispatch of. He really didn't do much at all... I had more trouble with the two Phoenixes before him to be completely honest. Other than that this dungeon was the best so far, just wow!! Can't wait for any other updates you got coming!

The window color changer only appears to offer 0 and 7 when you talk to her. Not sure if it is bugged or am I just missing something?


Thanks for the playthrough. About the Ifrit battle, my old idea didn't turn out too well, so I changed it to what it was currently. I might go back one day and see if I can get it to work, but I'd rather focus on new content for now. By the way, what level was your party when you finished the demo?
author=Antilurker77
Thanks for the playthrough. About the Ifrit battle, my old idea didn't turn out too well, so I changed it to what it was currently. I might go back one day and see if I can get it to work, but I'd rather focus on new content for now. By the way, what level was your party when you finished the demo?


I was lvl 20 when I fought Ifrit, but it got me to lvl 21. I mostly just did minibosses, bosses, and the occasional normal monster fight that I would accidentally bump into. Leveling felt a tiny bit fast, normal monsters felt mostly unnecessary.
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