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1971. Bei Mao Xiong and Niu Dian Kuan are both policemen of the Hong Kong Police Force. After a bloody confrontation between them and the Black Snake Triad, Bei Mao Xiongs family gets brutally killed. Although Mao Xiong is innocent, all police evidence proof him to be the murderer. After an extremely doubtful trial, Bei Mao Xiong is sentenced to 15 years of prison. Convinced of the fact that the Black Snake Triad is responsible for his family's death, Bei Mao Xiong starts so exercise for his bloody vengeance by using a book that teaches him the old fighting technique "Hokuto Shinken".
After 15 years have passed all clues lead Bei Mao Xiong into the Kowloon Walled City, where he has to face incredibly brutal and dangerous foes in order to find out the truth about his family's death.

"The Righteous - A Kowloon Tale" is a Adventure-Beat 'em Up, inspired by films/series like Fist of the North Star, Riki-Oh, A Better Tomorrow, Bloodsport, Street Fighter II V, Yakuza and many more.

It is the winner of the first prize of the German "Ten Words Contest 2011".


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  • Completed
  • Judeau
  • RPG Tsukuru 2000
  • Action
  • 06/25/2011 06:48 AM
  • 05/23/2020 01:47 PM
  • 06/29/2011
  • 19521
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a game taking place in what was one of the coolest real world settings ever? im intrigued!

aslo: riki-oh!
Looks interesting.
How does that battle system play?
dude you had me at "Inspired by Fist of the North Star" and this looks like a 2003-era rm game
and ohhhhhhhmygosh Yakuza is one of my favorite game series ever
this is so cool
sehr geil
downloading at the speed of light
Ha, this was fun. Cinematic and stylish, too. However:
Looks interesting.How does that battle system play?

Very poorly.

I'll write up a review tomorrow.
I haven't gotten to play much, but although this game is pretty buggy in places, it's a nice breath of fresh air. It's basically Mass Effect meets Yakuza meets Hong Kong triad action movie, decently polished (aside from the bugs), and something about it makes me strangely nostalgic for early-2000s RM games. After I play more I will leave more detailed feedback/bug reports, and possibly write a review if psy_wombats' one enrages me or something
I haven't gotten to play much, but although this game is pretty buggy in places

It would be great if you could tell me what bugs you've noticed. I only noticed a few minor ones, such as passable objects.

How does that battle system play?

It's bacially like this:

A (hold) - fix direction
S - Punch/Double-Punch
D - Kick
F (hold) - Guard (fixed direction)
S + S + D - Guard Breaker (combo that breaks the enemy's guard)

Even though the controls are very simple (the game was a contribution to a German contest with a time limit of two month), the game quickly becomes extremely challenging.

Very poorly.

I'm looking forward to your review, even though I hope that you don't mix up the hard difficulty and the combat system itself.
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