• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Miscellaneous

Recruiting Enemy Spriters

Before I say anything: please don't ask me to Google or look around for resources.
I've looked for suitable enemy sprites, but I can't find anything that would suit this game well.


I need to recruit a few spriters who are ready and willing to create sprites for some of the game's enemies. I have pictures of the enemies I need to be sprited, and it would be greatly helpful. If I could sprite, I'd do some of it, but I can't sprite worth crap :P.

The sprites have to be like a normal character sprite set, with all 4 directions and walking animations (if it wasn't already obvious). They can be small or large depending on the enemy you choose to sprite, but try not to make it TOO small or TOO large.

The enemies I need are as follows:
>Rat - have the image - sprites I currently have aren't scary or big enough
>Parrot - have the image - sprites I chose are too big and bulky
>Frog - have the image - currently placehold with tadpoles
>Alligator (1st boss) - have the image - is NOT a regular alligator
>Eve - have the image - if you could do multiple forms of her, that'd be great, but they aren't needed ATM...
>Snake - have the image - actually ill use any snake sprite for this
>Spider - have the image - same as above
>Chameleon - have the image - haven't seen this sprite anywhere, not like normal lizard.

Note: I do not want regular sprites of these. I feel that having stuff like a small green frog jumping around wouldn't be as menacing as a large, grimy looking one. So please don't redirect me to an image of a regular bird or whatever, cause they wouldn't fit this game's these very much.

So if you're up to doing one of these, Ill send you the image.
---------------------
And a side note about the game itself:
I will be doing each Day/Chapter as a separate expansion pack to make it easier to manage. The game will be produced as follows:
>Day 1 - Resonance
>Day 2 - Fusion
>Day 3 - Selection
>Day 4 - Conception
>Day 5 - Evolution
>Day 6 - Liberation
>PE1/2 Bridge
>Akropolis Tower - From FBI office through No. 9 battle
>Dryfield 1 - From FBI Office to Burner battle
>Mine/Shelter 1 - From Mine Entrance to Sewer
>Dryfield 2 - From Well to Sewer
>Shelter 2 - From Laboratory to Pod Gantry
>NeoArk - From Lift to Underground Parking
>Shelter 3 - From Army Base to End
>Possible 3rd Birthday bridge (Still a little fuzzy on the details)

If this seems interesting, then I've done my job ;D

Miscellaneous

New Battle System = New PE Experience

After a couple weeks of looking, and customizing, and editing, and blahblahblah... I finally readied to Vampyr SBABS to work in the game! I had to test many things over and over, spending almost 3 hours today getting all enemies customized and all weapons ammunition-compatible, plus a lot more testing. BUT there is one small thing I can't quite figure out yet. When an enemy is defeated, it leaves a transparent, negative silhouette in its place. It becomes impassable but will respawn when you leave and re-enter to room (like its supposed to). Ill work on that, but in the meantime, have fun!

Also report any errors or bugs you may find. Thanks!

Miscellaneous

It All Just Keeps Getting Better

After a few long searches that took most of the morning, I found more scripts that will be quite useful:

First off, the Equipment Customization.



Although it isn't the same traditional customization from PE1, its as close as I can get. You pay a small amount of BP to upgrade a weapon's stats up to 10 times. Before you can use the Customization menu, however, you must obtain a...you guessed it. Mod Permit (luckily I included one in the newest demo).

NOTE: Equipment must be unequipped to customize.

Second, Item Limit Breaker.



With the Ammo requirements script, you were always required to use ammo from your inventory, but it was only limited to 99 rounds. With this script, you can carry up to 500 of any item with you, besides weapons and armor. Convenient, huh?

Also, I added in a basic BP Vending Machine so you can get a feel of how shops will be done. You need to do SOMETHING with all those BP right?
Pages: 1