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Power to the authors!

Version 2.0 is here! I've packed it with a sleugh of features authors have been asking for. You will be able to do more with content creation than ever before. Below is a rundown of what's new:


  • New type of story event added--the Bedroom event. Bedroom events, which take place in the player's bedroom at night, trigger at the end of the day after the player clicks "Next day" and before the daily horoscope is shown. Simply put "Bedroom" for the place name of the story event.
    Example:
    PLACE = Bedroom


  • Bedrooms story events have been added for the Built-in characters. They're all quite short, but there's lots of them. I was inspired by Love Plus here ;)


  • PICTURE= command allows any image stored in the "Tachie" directory to be displayed from a story event. The image will be centered on the screen in front of the background and behind any tachie being shown, making it ideal for replacing or enhancing backgrounds. PICTURE = NONE will erase the picture from the screen.
    Example:
    PICTURE = warehouse.png


  • SOUND= command allows any sound file stored in the "Music" directory to be played from a story event. This is very similar to the MUSIC= command, but allows both music and a sound effect to be played at the same time. Awesome Points go to whoever is the first to add voices to their content :)
    Example:
    SOUND = cute_voice.wav


  • Parenthesis allow mixing of Logical Or phrases with Logical And phrases in a single condition.
    The parenthesis are required only when the condition contains both Logical Or and Logical And.
    Example:
    CONDITION = (2 DONE AND 3 FRIENDLY) OR (8 DONE AND ATHLETICS 20)


  • Player attributes can be increased or decreased by command from a story event. Not something I recommend using often, but by popular demand you can finally do this. Default parameter is 2.
    Examples:
    LOOKS UP 2
    SOUL DOWN
    YEN UP 100


  • AFFECTION UP and AFFECTION DOWN can now be given a parameter. The default for AFFECTION UP is still 20 and the default for AFFECTION DOWN is still 10.
    Example:
    AFFECTION UP 30


  • STATE= allows affection state of the active speaker to be set directly. The character's affection score will reset to slightly above the minimum for that state (as if they had started the game at that state). Another command I don't recommend using much since it renders all the affection increases up to that point meaningless, but some stories might need it.
    Example:
    STATE = Friendly


  • LOCK and UNLOCK commands added. LOCK will lock in the affection state of the active speaker so that no amount of affection increases or decreases will alter her state. UNLOCK removes this effect. This is another feature that gives the author greater control of the story, but which should be used sparingly.


  • FILL HEARTACHE command added. As you'd expect, it fills the heartache counter for the active speaker to its maximum; identical to what happens when the player fails to show up for a scheduled date.


  • Stories can now take place at multiple locations. Separate place names with commas.
    Examples:
    PLACE = Library, Convenience Store, Stadium
    The story event can trigger when the player visits either the Library, the Convenience Store, or the Stadium.

    PLACE = Hall A, Roof
    The story event triggers during the school phase as normal, with the place randomly set as either Hall A or Roof.


  • The place name "School" can be used as shorthand for all possible school locations where generic school events can occur.
    Example:
    PLACE = School


  • The place name "City" can be used as shorthand for all possible city locations that the player can visit after school.
    Example:
    PLACE = City


  • A single Introduce event can now introduce multiple characters, only triggering if each character specified has not yet been introduced. Separate ID numbers with commas.
    Example:
    INTRODUCE = 2, 3


  • A single Ending or Ending Custom story can now require multiple characters to be in a state of Love or higher. In other words, harem endings are possible. Separate ID numbers with commas.
    Example:
    ENDING = 2, 3


  • Three-letter abbreviations for all player attributes and for the word "Affection" are supported.
    Examples:
    CONDITION = PER 20
    AFF DOWN 20



edit: Main download has been updated

Posts

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Marrend
Guardian of the Description Thread
21781
You know who's getting the pre-release download right now? Yeah.

Darigaaz, I can see me changing up a mess-load of characters with these changes! Remember how I wanted to make Uchioniko's introduce sequence happen? INTRODUCE = 11, 12, 13,14 here I come!
Geez... Flowerthief, this is over the top in the best way possible:D Thank you! You can't even imagine what kind of sh*t we're going to pull off now>:D
Should be fun to see, yeah? :)

And Marrend, there you go making M:tG references again thinking that anyone besides me is gonna catch them. (I got to play some M:tG for the first time in years while I was out of town last week)
author=flowerthief
Should be fun to see, yeah? :)

Owie.

author=flowerthief
And Marrend, there you go making M:tG references again thinking that anyone besides me is gonna catch them.

Who says? I've got my share of card games back in the day;)
Marrend
Guardian of the Description Thread
21781
author=flowerthief
And Marrend, there you go making M:tG references again thinking that anyone besides me is gonna catch them. (I got to play some M:tG for the first time in years while I was out of town last week)


I've been preferring to say "Darigaaz" over "Dear God" for, um, I don't even know how long it's been now. It's definitely becoming a sort of running gag, as I've been "correcting" some of my local group on the matter.

Anyway, this is totally on my to-game (or to-test) list. I have other priorities, such as the Review Drive and holding myself to a promise. Once those clear off, though? Yeah.
Found and finished a week before 2.0? Of course. So will the 2.0 update wipe/otherwise mess with the percent completion I've already completed, seeing as you added in a couple of "Bedroom Story Events," or do I get to keep progress on my completionist rating?

(On a completely different matter, being lazy and not posting on main discussion, you just HAD to make it impossible to get all built-in endings on the same playthrough, didn't you? Unless I missed something but I even looked through the story code and found nothing. Being new here, it's not extremely taboo to do something like this, is it? I figured it's easier on everyone (Not that I expect any of this to actually get answered anyway, since it is off-topic and all))
When you install 2.0, if you've kept a copy of your old records file, just copy the file to the main directory and that ought to preserve the records of the story events you've seen. Since there will be more story events now, the % will be a bit lower than before. (Old saves won't be compatible with the new version, however)

It should be possible to qualify for all built-in endings in a single playthrough. There are multiple ways to meet each character, and none of the routes hopelessly lock any of the others out. But realistically, you're not likely to have enough to time to complete all those routes in one playthrough unless it's 151 Mode or you have amazing luck (or you do a whole lot of saving/loading, I suppose).

Nah, nobody minds if you look through the story code :)

Marrend
Guardian of the Description Thread
21781
author=flowerthief
Nah, nobody minds if you look through the story code :)


Some of the most interesting tidbits and factoids can be found in commentary. Shoko, for instance....
I meant if going off-topic was taboo. I didn't see why anyone should mind if I looked through the code. Still, not even looking through the code, I figured out how to meet all of the characters, but turns out that method was a bust since, after reviewing the code, I found out that
meeting Shi through Miki cuts out the first half of her story, and thus the ending. But it's mostly Tsubasa that seems to cause problems, as in order to meet her and do her story, you either negate Shihoko's first half and thus her ending, or negate meeting Riho early on, which then in order to meet Riho you must meet her through Miki so you can't meet Akari through Keika, which means that to meet Akari you must either skip Tsubasa's story or skip Riho's story by not helping either of them.
So unless there's something I'm missing...
I stand corrected! It sounds like you understand the story dependencies better than I do!

Hmm, the best remedy would probably be to make Shihoko's ending not require the first half of her story, huh? The first half doesn't have too much connection to the latter half anyway.
MetallicD3ath
So unless there's something I'm missing..
There is. Here's a guide:
Attributes:
1. Start with Personality bonus.
2. Focus on Mind until 30.
3. F. on Athletics until 30.
4. F. on Soul until 30.
5. F. on Looks until 30.
6. F. on Personality until 30.
7. F. on Soul until 50.
8. F. on Athletics until 40.
9. F. on Personality until 50.
10. F. on Looks until 40.
11. F. on Mind until 50.
12. F. on Athletics until 50.
13. F. on Looks until 50.

Events:
1. Meet Keika and Miki(obviously).
2. Meet Tsubasa by trying to cheat in the race.
3. Pass Tsubasa's Mind check. Go trough the Tsubasa events as they pass by until she calls you to the Station. The library is also off limits.
4. Meet Riho by passing Mind check.
5. Talk to Keika at the gym.
6. Meet Shihoko as-is, at the school gate, since it's easier. If you haven't gotten to Athletics yet, hurry up, this is a big affection bonus.
7. Throw baseball at Akari.
8. Meet Hinami in the morning.
9. When you have at least 50 Soul, shift tendency to Pisces and save Akari. You may want to shift tendency to Virgo after or even before that, depending on your relationship with Miki.
10. If Keika asks you about Macau and got 40 Athletics, go to the pool. This may take a lot of time, so you can go on until you get the event. When you did and got the ending of the last girl you shifted to, shift tendency to Libra.
11. Shift tendency to Aquarius and go to the Stadium to meet Shihoko. It should be cake following that.
12. Shift tendency to Sagittarius and finish Tsubasa's route. She's pretty clear on where should you go.
13. Shift tendency to Aries. Go to the Internet Cafe.
13+1. At last, shift to Gemini and finish the Hinami events.

You can also get Shihoko's ending the other way, though that way's rather inconvinient. Throwing the ball at Akari does not drop you out of Riho's route, you just have to put up with missing Affups and some story inconsistency(since it was never finished). And flowerthief, as it appears, is way too suggestible or just busy to check on your claims. Most likely the latter.
Dozen, I am impressed! So have you personally accomplished the feat? If so, what difficulty setting were you on, and was it 151 Mode?

Hmm, now that harem endings are possible I'm half a mind to add in some kind of special ending to reward any player who can pull of the "everyone challenge". (realistically, I prob'ly won't get around to it)
I stand corrected as well. It appears as though Story 25 in Game_stories_5 has "#Condition = 20 done" instead of a normal condition call, and if I've figured this out right then the hashtag means it doesn't actually call the condition. I imagine in order to actually get all the endings (especially in 101 mode), it would take some extreme luck and knowledge of the game. Or cheating. What would be the "other way" to get Shihoko's ending though?
The one you mentioned, when you try to inpede Masashi and and her, which is at that point inevitably doomed.
author=flowerthief
Dozen, I am impressed! So have you personally accomplished the feat? If so, what difficulty setting were you on, and was it 151 Mode?
THANKEEEE:D It was 101 Mode, on easy difficulty. I think I had to saveload two times, so I guess I'm disqualified:( Bet I can do do it tho. Wnat me to try?

author=flowerthief
I'm half a mind to add in some kind of special ending to reward any player who can pull of the "everyone challenge". (realistically, I prob'ly won't get around to it)
If you have time for Heartache, get Riho's route into shape. I meant it when I said inconsistent; the route just assumes the player joined the club when in fact it's not necessary. Or make it necessary, but then a full harem ending becomes impossible and four story events go down the drain.
You actually got it on 101 Mode? You're insane.
Anyway, I tried Shihoko's route that way initially when going for 8, then checked the story file, Shihoko's ending requires both 28 and 51 done. You can go through the whole Masashi storyline, but it simply stops suddenly after Masashi reveals that Shihoko won't even give him the time of day anymore, it doesn't go to the story that unlocks the ending.

As far as Riho's route, probably all you would need to do is remove the hashtag from the condition on story 25 on the next upload. But then, yeah, at most you can only get 7/8 endings. I have an idea for how to reconcile that, but it's kinda space-consuming.

Personally, I was thinking that you could just as easily meet Hinami first (by fetching Miki's phone: just make that a separate story instead of a branch off Akari's), then meet Akari through Hinami, which could technically be the only new(-ish) story you'd have to write. You could make it in the same vein as when you find out that Akari is Hinami's friend, to make it simpler and ease work on yourself, or not and be creative. To avoid inconsistencies, you could potentially make it a requirement that you haven't met Akari any other way thus far, like you did with all the other ways. This should open back up an 8-ending playthrough after fixing Riho's route. I ended up working out (what I think is) the simplest way of going about it (as far as minimal story changes goes).

So there would be Miki's standalone phone story (hereafter labeled A) with conditions 61 in 5, 55 in 3, and 16 in 1 not done. The end of story A could jump to story 65. Otherwise you'd have to find every "65 done" in file 6 and every "65 in 6 done" in all the other files and add "OR" "A done" or "A in 7 done" (assuming you'd put it in 7) to each. I looked already and the only one I saw was story 4 in file 7.
If you wanted Story A to be significantly different from story 65, then I suppose it wouldn't be necessary (not that it technically is anyway). Originally I was thinking remove it as a branch from Akari's story altogether and simply replace that (which you could still do, but then it would become actually necessary to replace the condition, or cut out story 4).)
Story 21 in file 6 would need the added condition of "A in 7 not done." Branch B would need a jump to what I'm calling story B (With condition "B done"), but which otherwise would be exactly the same as branch B. Branch B in story 27 in file 6 would need to replace "D: 22 not done" with "D: B done"

For clarity: Story A = Miki asking player to retrieve phone without having met Akari (Assuming game stories 7)
Story B = Skipping personality check and having player retrieve phone for Miki 1st time (See story 21) (Assuming game stories 6)
The three conditions for story A are the three original ways to meet Akari
Story 65 in file Game Stories 6 is where player actually meets Hinami using story B (Has met Akari and 3rd time Miki's phone)
Story 21 is the story where player either meets Hinami(Branch A/Story 22) or fetches phone for Miki 1st time (Branch B)
Story 27 is where the player does (Branch A), doesn't (Branch B) or fails to (Branch C) correct Akari's pitch. Branch D (from Branch B) is the 2nd time Miki asks player to retrieve phone.
-------------------------------------------------------------------------------
There would then be the new story where you meet Akari through Hinami (hereafter labeled C), with conditions 61 in 5, 55 in 3, and 16 in 1 not done, and whatever relationship with Hinami to ensure that the player has met her. Story 7 in file 7 would then require the additional condition "C not done." After this, all possible outcomes should converge. Anything requiring story 7 done or not done may need to add OR C done or not done, these being story 59 in file 6, 31 in file 7, and stories 8, 19, 20, and 21 in file 11.

For clarity:
Story C is where player meets Akari through Hinami. (Assuming game stories 7)
Its conditions are the three other ways of meeting Akari
Story 7 is the story where the player has met Hinami and Akari separately and learns that they are friends
----------------------------------------------------------------------------
Thus, 3 stories have been added, and B is from a jump. C replaces another and A cuts out 1 story and replaces another. Overall, only one less story must be viewed in order to obtain all endings using this method. Not that that matters.


I had been thinking about this for a while, and thus ended up with a wall of text. I apologize and thus have blocked it off so that you don't have to scroll past it if you don't want to read it. (I spent way too much time on this. Hopefully it's readable and intelligible.)

author=Dozen
Or make it necessary, but then a full harem ending becomes impossible and four story events go down the drain
Which four events are those?
author=Dozen
8. If you've got 30 looks already, meet Hinami in the morning. Otherwise go fetch Miki's phone when she asks.
Btw, while I was looking through there, I saw that in order to meet Hinami with the phone incident, you have to choose not to even attempt Akari's first soul check to get Miki's phone the second time, and besides, it's just some aff down if you fail the looks check to meet Hinami (it's also probably much sooner than the phone method). I can't see why getting the phone in the first place is a good idea, unless you're looking for certain stories for the record.
That really was a wall of text, haha. Thanks for the suggestion. I think I would prefer not to add another way to meet Akari, tho, since there are already 3 ways to meet her.

If I were going to make another way to complete all routes, I would be more inclined to change Shihoko's route to not require the early story events. However, maybe that would make Shihoko too easy? She does have the hardest attribute preferences though, so her affection should go up more slowly than the other girls initially.

Hmm, Riho's route is inconsistent? I'll look into that. The fact that I left a condition commented there probably means I wasn't sure if I might not go back and change my mind, so it may have been a last-minute decision. I've long since forgotten my thought processes :P
author=MetallicD3ath
You're insane.
Hey, somebody noticed! Ahoy for joydance!

author=MetallicD3ath
...you have to choose not to even attempt Akari's first soul check to get Miki's phone the second time...
Which four events are those?

Whoops. Dropped the ball here twice. My bad. Just two stories.

author=flowerthief
I think I would prefer not to add another way to meet Akari, tho, since there are already 3 ways to meet her.

You don't have to, I'm working on one. It's not to say there's not enough of them. It's more like this:

1. Way: Be a pathetic social reject supressed even by Tsubasa.
2. Way: Throw a ball at her head. Instead of, you know, giving it back to that other girl. Smooth move, Don Juan.
3. Way: Act like a smartass without having the brains for it and then effectively beg someone to go fetch a girlfriend for you.
author=flowerthief
If I were going to make another way to complete all routes, I would be more inclined to change Shihoko's route to not require the early story events.

You'd have to completely rewrite the ending, then, since most of the actual dialogue actually refers to the early events.
author=flowerthief
I think I would prefer not to add another way to meet Akari, tho, since there are already 3 ways to meet her.

Makes sense, I just remember thinking that because it also makes sense for Miki to ask you to fetch her phone at random intervals, not only right after you talk to Akari. Also, I thought it odd that it's impossible to meet Hinami without having met Akari. At this point, though, I feel like I simply did all that work to give myself a sense of accomplishment.

By the way, I seem to recall what seemed like almost a taunt...at the end of the first Saturday, Akari shows up for a brief moment, and the player says something along the lines of "Do I know that girl? Probably not." And I didn't find anything like that in the story files. (Which I suppose makes sense since it's right after the player tells you about how Saturdays are shorter and all that, I suppose it's not a "story.") But is that connected to anything at all? Or...is that supposed to demonstrate a "random Saturday event"? I never could figure that part.
author=MetallicD3ath
You'd have to completely rewrite the ending, then...
There are more ways to fix that than a complete retcon. It's up to him how he solves his own mistakes, if at all. It's not like he gets paid for it. Don't use "have to" so much.

And I think that Akari event is just for flavor. Maybe a reminder that there are, in fact, other girls in the game, who happen to be harder to meet, so the player looks around more.
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