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Storyline
Disconnect is the story of Will, a sophomore psychology student attending college in midwestern America. He's a reliable guy with a gamer roommate, a few good friends from high school, a likable psych professor, and decent grades. On a whim, he purchases a subscription to Crimson Horizons, the latest MMO. How he chooses to balance the two will be everything.


Gameplay
The gameplay of Disconnect is split into two portions. The first are the MMO segments in the world of Crimson Horizons. Will and his guild members embark from the flying city to take on campaigns on eight continents. Will can meet and interact with his guild members and a variety of NPCs as he advances through a skill tree system to reach the master classes.

A variety of quests in each area will add depth to the gameplay and allow players to gain levels and power at a meteoric rate - if they so choose. However, some of these quests will be a little...tricky.

Combat will be handled via a turn-based, row-oriented CBS. There will be lots of loot and treasure chests to find, as well as a plethora of quests, skills, and dungeons! Specifics will become available as development continues.

Offline, Will must spend his time on studies, meetings with friends, and exploring the campus. A smartphone helps him stay in touch with real world friends as well as guild members through a system of instant messages, emails, and texts. What happens to Will depends on both segments of the game.


Audio
Rising video game composer (and veteran RPG Maker user) Happy will be composing all the music for this game. Expect samples in the near future!


Disconnect is a joint project with mapping by Deckiller, art by Dudesoft, programming by psy_wombats, and music by Happy. The project originally began as a mini chain game.

Latest Blog

We're not dead yet: VX Ace!

Hey all, I know it's been forever since we've made any progress on Disconnect, so I figured I'd update on the state of the project.

The "brief hiatus" in September became an indefinite hiatus for a couple reasons. First, I lost a few days of work on the (tangled) battle system, and then we all had other projects to work on (Zephyr Skies, Man's Best Friend, BunLegends, etc). After that, I was very reluctant to get back to work on the battle system. A CBS in 2K3 is spaghetti code by necessity. As it's almost unmaintainable, it's *really hard* to just pick these things back up without a lot of commitment.

However! This project is still alive. Except... we're migrating to RPGmaker VX Ace. A couple reasons why: We were never very far along in this game in terms of play length, in fact, only maybe five minutes. The battle system had the most work done, but replicating in VX will be so much easier. Scripts are hugely powerful compared to all the 2k/3 workarounds and make CBS creation about 10x easier. VX also supports a larger resolution so Dudesoft can draw battlers by hand. The only drawback is mapping, but Deckiller is confident that a combination of scripts and panorama mapping can make the Refmap look work in VX.

This doesn't mean we're resuming production immediately, but we'll be back to work shortly after the release of VX Ace English version. We all have projects to finish, and the delay should give us enough time to further plan Disconnect. Thanks for your support!

Posts

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This is a really interesting way to go about developing a game. I'll be watching this.
Deckiller
Deckroposting since 2009
17779
author=Lennon
This is a really interesting way to go about developing a game. I'll be watching this.


Thanks! We'll have to make good use of the blog function as we hand it off.
I subscribed because this looks likes it's going to be amazingggggg.
Deckiller
Deckroposting since 2009
17779
author=ZakkuKun
I subscribed because this looks likes it's going to be amazingggggg.


Thanks - we just started today, but we hope to have a demo out once the first cycle is done in 6 weeks.
It looks like it will be de best game ever!
Deckiller
Deckroposting since 2009
17779
author=heavyknight
It looks like it will be de best game ever!


Lol, thanks.

More screenshots tonight - though we won't have any of the "real world" for a couple weeks...
Got tired of waiting for the RMN chain game,huh? haha (me too)

I'll keep an eye out for this to be released(I don't like subscribing to tons of games :P)
The idea's cool. It reminds me of the Yureka manga.
Deckiller
Deckroposting since 2009
17779
author=Avee
The idea's cool. It reminds me of the Yureka manga.


Cool - we'll try to keep things updated via blogs and so forth.
Sounds cool, I'll sub. Kinda reminds me of a .hack type storyline which is really whats drawing me into it.

That and to be honest, I enjoy all of Deckkillers games, guys got skill =p
Hexatona
JESEUS MIMLLION SPOLERS
3099
all awesome games are made in 2003.
Games concept sounds great. Ill sub it and see what happens when its released.
Something should have happened with this, it was a neat idea.
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