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This game was created in a 24 hour contest in the german rpg maker community rpg-atelier.net..
The criteria for the games were that no word may be spoken in the game and there mustn't be any written words...

If you have 5-10 minutes of spare time and want to play a dark and meaningful game try this... otherwise you missed this wonderful piece of art with all the love you can put in a game you made within 24 hours ;D

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JosephSeraph
奇跡なゲイパワー♡
7283
I am looking foward to playing this! Seems quite awesome, at least the mapping. Howeverm I strongly believe you should be more introductive (is this the right word?) so people download it and actually get interested. (c'mon, there's not even a dialogue screen.)
author=JosephSeraph
(c'mon, there's not even a dialogue screen.)


maybe it doesn't have any dialogue.
A lotta people, myself included probably won't try it if you don't give any insight at all into the game. Story? How it plays? Something.

Egh, is there an ending to the game? Or is the part where the sad music kicks in while you wander more the whole point?
Marrend
Guardian of the Description Thread
18902
This game looks rather, um, dark! And not in a good way!
Actually the game isn't really that dark when you play it. That isn't even the problem with this game. You basically walk through a 300 tile map, avoid explosions that give you rpg maker game overs (meaning you have to walk through the 300 tile map AGAIN) and then get the ending. Could have made the same point with a 50 tile map and a more forgiving "dodge the explosions" minigame (a checkpoint would have been nice).
author=JosephSeraph
I am looking foward to playing this! Seems quite awesome, at least the mapping. Howeverm I strongly believe you should be more introductive (is this the right word?) so people download it and actually get interested. (c'mon, there's not even a dialogue screen.)
well it is a sad game with only (max) 10 minutes of play time ^^ I guess there arent many people who would play it even if it were introductive :P thanks for the comment though ^^ but I guess it is alright as it is...
(plus there are really no dialogs as written in the introduction XD)

author=Rekitsu
A lotta people, myself included probably won't try it if you don't give any insight at all into the game. Story? How it plays? Something.
Yeah I guess so ^^ but well as I have written it is only a very short game... it is just if you have time and wonder what that could be you might play it ^^; thats alright with me

author=Darken
Egh, is there an ending to the game? Or is the part where the sad music kicks in while you wander more the whole point?
yep there is an ending as you seem to have found out in your later comment...

author=Marrend
This game looks rather, um, dark! And not in a good way!
XD well whatever... er... I mean why?

author=Darken
Actually the game isn't really that dark when you play it. That isn't even the problem with this game. You basically walk through a 300 tile map, avoid explosions that give you rpg maker game overs (meaning you have to walk through the 300 tile map AGAIN) and then get the ending. Could have made the same point with a 50 tile map and a more forgiving "dodge the explosions" minigame (a checkpoint would have been nice).
Well you may have overlooked the big large moving ball at the very start of each of those dangerous screens (in a safe area) where you can save the game...

I really wanted to understand this game for I saw the title and screenshots and was immediately interested but with no initial instruction or direction for the opening scene, it was very difficult to become attune with the game.


author=Darken
You basically walk through a 300 tile map, avoid explosions that give you rpg maker game overs (meaning you have to walk through the 300 tile map AGAIN) and then get the ending.


I agree with Darken but I think there is or could be more to this game as it feels as if you are dropped in somewhere after an important scene and its as if you are suppose to know what to do after looking at a photograph of people standing infront of a house?

I would appreciate some closure on this matter.
Marrend
Guardian of the Description Thread
18902
@MarcL:
author=Marrend
This game looks rather, um, dark! And not in a good way!

I based this comment on the screenshots alone. I can barely make anything out! Then again, even if visibility isn't a factor, there's still Darken's comment about a "300 tile map" that's detracting me from getting this. Then again, perhaps I should just give this game a go and give you my own feedback instead?
Gotta give MarcL credit for where it is due, it was stated that this was a competition entry for a game with no words so you have to ask yourself, how do you direct or inform players of their objectives?

What would of been helpfull is a distorted path to follow so the direction is not entirely given away, allowing players to think for themselves without the stress of walking across 300 tile maps countless times.

Oblic
Once a member of RMN, always a member of RMN!
1752
Ummm... I know there hasn't been much activity on this page in a while, but the download link doesn't work anymore. Just thought I'd point that out.
author=Oblic
Ummm... I know there hasn't been much activity on this page in a while, but the download link doesn't work anymore. Just thought I'd point that out.


You're right ^^ Fortunately I still found it somewhere on my pc :)
--> updated the downloadlink if you really want to play this said to be frustrating "game" o_O;;
Oblic
Once a member of RMN, always a member of RMN!
1752
author=MarcL
author=Oblic
Ummm... I know there hasn't been much activity on this page in a while, but the download link doesn't work anymore. Just thought I'd point that out.
You're right ^^ Fortunately I still found it somewhere on my pc :)
--> updated the downloadlink if you really want to play this said to be frustrating "game" o_O;;


Sweet deal. It looks interesting so I'll give it a try.
nhubi
Liberté, égalité, fraternité
11099
You know you really should upload it here in RMN that way if other hosting sites disappear, which happens a lot, the game will still be available.

So I played it, given the premise I think you did an ok job, yes the massive map that you need to get across is over the top and could have been done with more skill in a smaller size and I've never been particularly fond of instadeaths, but it is one way of educating the player without words. Showing them that these things will get you killed means they learn not to do it again. However the frustration could have been alleviated with the ability to save everywhere, that way the player would learn to save more often and lose less progress because this place will kill them.

Thera re also quite a number of ways to education and instruct the player without words. There are a great many silent films that have entertained and educated over the years and even in the modern era films like Wall-E spent the first 30 minutes without any dialogue at all and there was never any doubt in the mind of the audience what that little robot was thinking or doing. Given the restrictions this game has to live up to the show not tell dynamic, show the consequences of actions to the player using a NPC who dies in the process will mean the player learns NOT to repeat that action. Use of music is also paramount in non verbal communication and whilst you do use some it's not quite right for what you are attempting to convey at least not to me.

Still given the restrictions you did an adequate job, but if you ever came back to this I;d think about tightening it up a little.

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