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The Crate Maze

Backstory
You are Urda, night clerk for the ARMEX Crate Company, and while checking the stock room one evening, you discover a strange trap door leading to a set of subbasements. However, you can't seem to find your way out, and the subbasements are full of an awful lot more than crates (What's in those things anyhow?).

Your job is to make your way through the puzzle-filled subbasements and eventually (hopefully) escape.

Levels
Thus far the game has 15 completed levels, and each one ranges in time from several seconds to several minutes. Its not really meant to be a very long game, but I do plan on adding more levels slowly if enough people think its worth playing.
Levels 1-6 are very simple, a tutorial area if you will. It gets you used to the mechanics. After level 7, all bets are off--some levels are fairly straightforward, others can be maddeningly difficult until you figure out a new way of approaching things.

Information
I made this game in order to fulfill what 6th grade me wanted more than anything else--to share a set of puzzles. I used to make these things on grid paper with different symbols representing different types of crates or items, and then I would make copies of the sheets of paper for my friends. This time, getting the puzzles and the concepts out there is really easy, and anyone, yes anyone, can make their own levels in this game. Its made to be as modular as possible (except for some of the custom menu stuff) so, if you (yes YOU) really wanted to, you could make some puzzles from the concepts in this game and play through them or whatever. I would like nothing more than having people add their own little flairs to this game, including items and suchlike.

Good luck!

Latest Blog

Graphics and Menus and Crates, oh my!

So just some information about the current version of the game:

Graphics: Yeah, it's the RTP crate, but I hope to rectify that at a later date. Yeah, they're all recolors of the same crate. And yeah, that's some REFMAP in there for good measure. If I am lucky, that will change. I'll make myself some graphics, but as of right now, its an engine and some puzzles.

Menus: Anyone wanting to add to the game (you want to, trust me) is going to have a real fun time wading through my wonderful menu code to link up their levels. Throw the map files at me and I will integrate them. The whole code for the menu is a mess and nothing is really easy to do because of the way I started, so...yeah. And in general with the menu, levels in the level selector will eventually be locked until you beat them or encounter them (I'm not sure which). For now, feel free to go wherever.

Crates: I think I'm going to put together a page about the crates and just some basic information about each type of crate and maybe even some basic challenges/help with each one.

Oh my: I done maked a game for RMN. Woopee! Once it has a download, people might even play it.

Posts

Pages: 1
Download is has just been accepted. Yeah!
Max McGee
with sorrow down past the fence
9159
CRATE PUZZLES DO NOT WANT.

(This game looks good for what it is. Which is to say the worst genre EVER!)
:D yay! Its everyone's least favorite part of RPGs. Only now there are a bunch of them
author=Max McGee
CRATE PUZZLES DO NOT WANT.

(This game looks good for what it is. Which is to say the worst genre EVER!)


Nah, I thought that was rock-shoving puzzles? This is kind of different, sort of.

Also, fun fact, blame this game for rock-pushing evils: http://en.wikipedia.org/wiki/Sokoban
author=psy_wombats
Also, fun fact, blame this game for rock-pushing evils: http://en.wikipedia.org/wiki/Sokoban


Sweet jesus, I forgot about that. Yuck.
Pages: 1