The Crate Maze
Backstory
You are Urda, night clerk for the ARMEX Crate Company, and while checking the stock room one evening, you discover a strange trap door leading to a set of subbasements. However, you can't seem to find your way out, and the subbasements are full of an awful lot more than crates (What's in those things anyhow?).
Your job is to make your way through the puzzle-filled subbasements and eventually (hopefully) escape.
Levels
Thus far the game has 15 completed levels, and each one ranges in time from several seconds to several minutes. Its not really meant to be a very long game, but I do plan on adding more levels slowly if enough people think its worth playing.
Levels 1-6 are very simple, a tutorial area if you will. It gets you used to the mechanics. After level 7, all bets are off--some levels are fairly straightforward, others can be maddeningly difficult until you figure out a new way of approaching things.
Information
I made this game in order to fulfill what 6th grade me wanted more than anything else--to share a set of puzzles. I used to make these things on grid paper with different symbols representing different types of crates or items, and then I would make copies of the sheets of paper for my friends. This time, getting the puzzles and the concepts out there is really easy, and anyone, yes anyone, can make their own levels in this game. Its made to be as modular as possible (except for some of the custom menu stuff) so, if you (yes YOU) really wanted to, you could make some puzzles from the concepts in this game and play through them or whatever. I would like nothing more than having people add their own little flairs to this game, including items and suchlike.
Good luck!
Backstory
You are Urda, night clerk for the ARMEX Crate Company, and while checking the stock room one evening, you discover a strange trap door leading to a set of subbasements. However, you can't seem to find your way out, and the subbasements are full of an awful lot more than crates (What's in those things anyhow?).
Your job is to make your way through the puzzle-filled subbasements and eventually (hopefully) escape.
Levels
Thus far the game has 15 completed levels, and each one ranges in time from several seconds to several minutes. Its not really meant to be a very long game, but I do plan on adding more levels slowly if enough people think its worth playing.
Levels 1-6 are very simple, a tutorial area if you will. It gets you used to the mechanics. After level 7, all bets are off--some levels are fairly straightforward, others can be maddeningly difficult until you figure out a new way of approaching things.
Information
I made this game in order to fulfill what 6th grade me wanted more than anything else--to share a set of puzzles. I used to make these things on grid paper with different symbols representing different types of crates or items, and then I would make copies of the sheets of paper for my friends. This time, getting the puzzles and the concepts out there is really easy, and anyone, yes anyone, can make their own levels in this game. Its made to be as modular as possible (except for some of the custom menu stuff) so, if you (yes YOU) really wanted to, you could make some puzzles from the concepts in this game and play through them or whatever. I would like nothing more than having people add their own little flairs to this game, including items and suchlike.
Good luck!
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