It's another sunny day in Pleasant Valley, and young Dan's got a smile on his face! Today's the day he gets to go to the city of Brownstone to see his good friend Jack, someone he hasn't seen for quite some time.
However, it turns out a day of fun and games is soon cut short, as the two of them are caught up in a series of events regarding a mystical artifact known as the KiraStar.
Should be pretty simple for a couple of kids, right?
FEATURES
• Custom made sprites.
• An original soundtrack by BurningTyger.
• No complicated systems. Just straight forward, easy to use RPG action!
• A series of quirky events.
• Quests! Puzzles! Smiles!
• A lighthearted story about two friends growing up together.
A LITTLE ABOUT KIRASTAR
KiraStar has been knocking around in my head for almost seven years. It originally started out as a web comic about video games, and had a rather silly sense of humour.
Over the years, I started leaning more towards making a video game. Originally it was a side-scrolling RPG, then it was a traditional RPG (which some of you may have played), and has continued to be reworked and redesigned, though one core factor has remained the same: Keep it simple, keep it fun.
I've been somewhat of a shadowy stalker of the RPG Making community for a long time now. I've played quite a few awesome games made by some very talented people, but I've played more that have only been about the "systems" then the actual experience. It's cool that you've made this in an engine it wasn't designed to do, but why should I care? What does it add?
I'm certainly not saying that KiraStar is revolutionary. KiraStar has been designed around what RPG Maker XP can do. Many of the scripts sitting in it's database are there to enhance what it can already do, rather than replace what it did.
I'm not trying to set the world on fire. All I want to do is create a little adventure that should (hopefully) put a smile on your face.
KiraStar: The Polybius Problem (the demo) will be available on May 4th, 2013, to coincide with the Release Something Weekend.
However, it turns out a day of fun and games is soon cut short, as the two of them are caught up in a series of events regarding a mystical artifact known as the KiraStar.
Should be pretty simple for a couple of kids, right?
FEATURES
• Custom made sprites.
• An original soundtrack by BurningTyger.
• No complicated systems. Just straight forward, easy to use RPG action!
• A series of quirky events.
• Quests! Puzzles! Smiles!
• A lighthearted story about two friends growing up together.
A LITTLE ABOUT KIRASTAR
KiraStar has been knocking around in my head for almost seven years. It originally started out as a web comic about video games, and had a rather silly sense of humour.
Over the years, I started leaning more towards making a video game. Originally it was a side-scrolling RPG, then it was a traditional RPG (which some of you may have played), and has continued to be reworked and redesigned, though one core factor has remained the same: Keep it simple, keep it fun.
I've been somewhat of a shadowy stalker of the RPG Making community for a long time now. I've played quite a few awesome games made by some very talented people, but I've played more that have only been about the "systems" then the actual experience. It's cool that you've made this in an engine it wasn't designed to do, but why should I care? What does it add?
I'm certainly not saying that KiraStar is revolutionary. KiraStar has been designed around what RPG Maker XP can do. Many of the scripts sitting in it's database are there to enhance what it can already do, rather than replace what it did.
I'm not trying to set the world on fire. All I want to do is create a little adventure that should (hopefully) put a smile on your face.
KiraStar: The Polybius Problem (the demo) will be available on May 4th, 2013, to coincide with the Release Something Weekend.
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