Trapland is an uncompleted tech-demo that may or may not reach full game status. The idea is simple: You simply have to make your way through a trap infested dungeon, avoiding said traps, and making it to the end. Simple, right?
The game has three difficulties: easy, normal, and hard. Easy: You start the game with 5 health, more than enough to get through the dungeon. Normal lowers your health to 3. Hard, however, leaves you with only 1 health. One hit, and you're done for. A good thing to know, water is an instant death no matter what.
Currently, the game has many rooms to traverse through, and some backtracking. The game is currently being worked on to include more levels to create a more complete game. The route is somewhat linear, but still fun. You can find secrets along the way if you look for them, but are may require you to go through more difficult paths. These secrets won't change the game play, but instead give a sense of satisfaction and proof that you were good enough to surpass the most sinister of traps.
However, our ideas are running low. Any suggestions are appreciated for traps and levels. If your ideas are used, we'll include you in the credits for the end product.
-----------------------------
Credits:
All character sprites are original.
Chipsets are mostly original, though some edits are there as well.
The place holder music is in no way ours. We do not claim ownership over the music or the edited tiles. New custom music is being thrown together currently.
Enjoy, and feedback is much appreciated!
The game has three difficulties: easy, normal, and hard. Easy: You start the game with 5 health, more than enough to get through the dungeon. Normal lowers your health to 3. Hard, however, leaves you with only 1 health. One hit, and you're done for. A good thing to know, water is an instant death no matter what.
Currently, the game has many rooms to traverse through, and some backtracking. The game is currently being worked on to include more levels to create a more complete game. The route is somewhat linear, but still fun. You can find secrets along the way if you look for them, but are may require you to go through more difficult paths. These secrets won't change the game play, but instead give a sense of satisfaction and proof that you were good enough to surpass the most sinister of traps.
However, our ideas are running low. Any suggestions are appreciated for traps and levels. If your ideas are used, we'll include you in the credits for the end product.
-----------------------------
Credits:
All character sprites are original.
Chipsets are mostly original, though some edits are there as well.
The place holder music is in no way ours. We do not claim ownership over the music or the edited tiles. New custom music is being thrown together currently.
Enjoy, and feedback is much appreciated!
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