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Working too fast?

  • Marrend
  • 08/06/2011 06:59 PM
  • 2362 views
Sometimes, being hit by a muse, equipped with the Bludgeon of Inspiration (as it is want), is a curse. I've practically just began mapping for the second section of the game, and I'm seeing myself having up to the final sequence written up my "Game Script.rtf" file by the end of the day, if not early tomorrow. While nothing is truly written in stone (no pun intended), and is quite subject to change, I'm starting to worry that, maybe, I'm just working to fast for my own good.

I dunno. Perhaps these fears are unfounded. I guess, if I actually do "finish" with time to spare, I can touch the game up a tad before making the final, official, submission to the event.


*Edit: I also place "blame" on my musical inspiration as well.

Posts

Pages: 1
There is no such thing as working too fast.
Just as long as it's polished and not full of errors.
chana
(Socrates would certainly not contadict me!)
1584
That's great as long as you're inspired!(lucky you!), and afterwards go over what has to be worked on.
Marrend
Guardian of the Description Thread
21781
Yeah, I'm basically going to have to go over everything with a fine tooth comb after everything is said and done. Still, would it not be weird if I got this into a complete, playable game before the half-way point? Does not that possibility creep any of you guys out at all? Creeps me out, but we shall see what comes of this.
chana
(Socrates would certainly not contadict me!)
1584
I think I see what you mean, but why not?!(dare!)
Marrend
Guardian of the Description Thread
21781
I'm not going to take up that dare chana. As I've said before, we shall see what comes of this.


*Edit: Well, I don't intend to take up that dare, but it'd be pretty silly/weird/awesome if this game developed that fast!


*Edit2: 'Kay, back to "gam mak"-ing.
Pages: 1