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Map as title screen.
  • NewBlack
  • Added: 08/08/2011 03:00 PM
  • Last updated: 03/28/2024 09:25 AM
  • 5526 views

Posts

Pages: 1
InfectionFiles
the world ends in whatever my makerscore currently is
4622
This better be trippy! or so help me god...

:P
chana
(Socrates would certainly not contadict me!)
1584
I love it , the light, the title font, the room!
:> Thanks guys, I'm very happy with how this turned out.

(PS: I'm expecting this game to be probably incomprehensible so hopefully that's trippy enough)
Adon237
if i had an allowance, i would give it to rmn
1743
This is new! Do you get to interact with it?
author=Adon237
This is new! Do you get to interact with it?


Yep, it's a map which is also my title screen:


Adon237
if i had an allowance, i would give it to rmn
1743
Gorgeous! Amazing` Wow! That is good. How did you do that? HOW? It is 2k3!
chana
(Socrates would certainly not contadict me!)
1584
wow oh weeeeeeee(phonetic), that is really something!
damnit, I actually had the same idea :<
Looks wayy better than mine though :]
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Very unique and original title screen, didn't know such a script existed! (although I haven't looked :P)
Looks amazing! What it is is there is a RPG_RT mod that automatically bypasses the title screen and picks "new game" every time (Sorry to spoil the mystery)
It uses a certain variable (I think it is variable 4) to call the "load menu"
So essentially, your first "new game" map is potentially a beautifully and much more interactive title screen.
So in his game, when you click on the typewriter, it changes variable 4 (I think it is 255) to trigger the load screen.
And if you want to play Mel Gibson's Racist Safari... Then look no farther than the bedroom window.
author=Demicrusaius
Looks amazing! What it is is there is a RPG_RT mod that automatically bypasses the title screen and picks "new game" every time (Sorry to spoil the mystery)
It uses a certain variable (I think it is variable 4) to call the "load menu"
So essentially, your first "new game" map is potentially a beautifully and much more interactive title screen.
So in his game, when you click on the typewriter, it changes variable 4 (I think it is 255) to trigger the load screen.
And if you want to play Mel Gibson's Racist Safari... Then look no farther than the bedroom window.

Almost, the patch I used is called Cherry's "Better AEP" (auto enter patch) so I'll assume it was made in response to an existing auto-enter-patch that wasn't so great (probably the one you're talking about? :P). Anyway cherry's better AEP uses some obscure very-high number variable (that you're very unlikely to use ever) for both quit game and load game depending on the value of the variable, and then the "End Event Processing" command to execute either "call load menu" or "quit game" depending on what value is in the variable.

Pages: 1