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Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template.
The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming.
Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre.
Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing!



Learn how to install the game ready to play Here


HALL OF FAME: Here!


If you liked Lunar Wish: Orbs of Fate, please consider donating to help promote future games I make. (That includes The Rebellion - Thank you.)

Latest Blog

V1.07 - Lunar Wish: Orbs of Fate

Greetings!
Version 1.07 is released!
The update also contains updates from 1.06, which was never uploaded to RMN, but uploaded to other sites.
Also, massive thanks to Clareain_Christopher for his feedback and criticism in his videos. It has helped loads

1.07 Updates:
*General improvements
*Made it so that if you lose a boss battle, you retain all the items that you had at the start of the battle
when retryting
*Fate's 'Recover' spell now requires just level 2 'Heal' and level 1 'Cure' (previously required level 5 Heal)
*Fate's 'Heal' spell is now more effective
*Removed the random encounters from the Kobold Fortress
*Made it so that Kobolds die once they are defeated
*Adjusted the Party formation window
*Changed the BoP Woods, so that the party no longer randomises
*Fixed some equipments which we're not doing according to their descriptions
*Fixed the Shops, so that the Grass element displays as normal
*Fixed the top left menu bar display in Cronif Cave and the Kobold Fortress
++Special thanks to Clareain_Christopher's feedback videos for pointing issues in the game++

1.06 Updates:
*General improvements
*More typo fixes
*Fixed Circuit Break so that level 1 and 2 attack twice
*Changed 'Lecto Spear' and 'Circuit Break' SP cost so that they are reduced as they level up
*Cindy's 'Freezing Fall','Flame Fall' and 'Fuzz Fall' all now may add Coldness, Burn and Stun respectively
*Fixed a few mapping issues
*Increased the attack power of Tash's 'Mind Arrow' at all levels
  • Completed
  • Lustermx
  • RPG Maker VX
  • RPG
  • 08/11/2011 09:33 AM
  • 02/23/2024 06:59 PM
  • 04/27/2013
  • 867689
  • 177
  • 13251

Tags

Posts

@Fanatik007

1) Get bomb to A
2) Bomb to B
3) Bomb to A
4) Bomb to C
5) Bomb to grey switch
6) Make it explode
Hope that helps
author=Fanatik007
I stuck here, tried all switches but no luck, pls help


Note the arrows below the switches. Everytime you hit the switch, a bomb in the adjacent room to the right moves in the direction the arrow below the switch indicates.

For the exact solution, see Lustermx's post above.


I nearly finished the game, but I'm still missing two things.

Is there any special item required to open the prison gate to free Larry? I tried many action, such as activating the gadgets, choosing different party members, boosting their stats and so on, but nothing semmed to help me break the gate.

If it comes to ultimate equipment, does Cindy have one or is she the only character whose "special equipment" is actually the worst one (Cindy's Uniform)?
@Stranger
Yup, there is: you must have gotten the Dragon Egg from MooMoo - You can deliver this to the Cafe man in the Cafe de pomme (Tyrone City), where he will make Dragon Soup to lure away the guards. That's when you can free Larry.
Also, Cindy's Uniform isn't really her ultimate! You can exchange it for the real ultimate if you complete the 'Coke Dream' quest.
author=Lustermx
@Stranger
Yup, there is: you must have gotten the Dragon Egg from MooMoo - You can deliver this to the Cafe man in the Cafe de pomme (Tyrone City), where he will make Dragon Soup to lure away the guards. That's when you can free Larry.
Also, Cindy's Uniform isn't really her ultimate! You can exchange it for the real ultimate if you complete the 'Coke Dream' quest.


I managed to
lure the guards into the cafe,
but I can't open the cell gate.
Im so frustrated with this game now. I hit those switchs and no where cab I go west. Ive been stuck at the first 4 switchs for days.
author=StrangerByNight
author=Lustermx
@Stranger
Yup, there is: you must have gotten the Dragon Egg from MooMoo - You can deliver this to the Cafe man in the Cafe de pomme (Tyrone City), where he will make Dragon Soup to lure away the guards. That's when you can free Larry.
Also, Cindy's Uniform isn't really her ultimate! You can exchange it for the real ultimate if you complete the 'Coke Dream' quest.
I managed to
lure the guards into the cafe,
but I can't open the cell gate.

Use the Zippo!

@bigtime
Perhaps, it may help to watch someone else do it?

(Thanks to Clareain)
author=Lustermx
Use the Zippo!


I tried to, but like in most of other indoor areas, the Zippo doesn't activate in the prison.

I started the game with version 1.4, but I transfered to version 1.7 during the game. Maybe this yould be the reason why the Zippo doesn't work there.

By the way, another weird thing occured.
At the top of Mt. Gelado, near the coke fountain, in front of the Coke Spirit, there keeps standing a male character who does't react to the action button. And besides, the Coke Spirits wants someone in a school uniform to take the coke from the fountain, but if I equip Cindy with her uniform and take some coke, nothing seems to happen (except acquiring the coke as usual), and the Coke Spirit still says he'd like to see someone in a school uniform to take a coke from the fountain.



@Stranger
No, I accidentally made it so that you can't use the Zippo, hopping from V1.06 to 1.07 :(
If you temporarily, finish off the quest in an older version, then you'll be able to use the Zippo. (Though, I'm uploading a fixed version now, but a quicker way would be to use an older version).
Also:
Make sure Cindy is first in the party and then take from the fountain. She must also have the uniform equipped.
author=Lustermx
@Stranger
Make sure Cindy is first in the party and then take from the fountain. She must also have the uniform equipped.


Thanks, I didn't consider the order of the party members would matter.

Your solution to the switches in Tanburn? cave is vague. Is the green lever to the right to be used to re-set the switch puzzle? If so, can you give exacting information in the form of space counts in each direction the bomb is to be moved to trigger the A, B, C & grey button switches. Thanks.
Well I finally got a new unit~ gotta download the game and start from scratch again T_T. darn it~
author=Lustermx
@Stranger
No, I accidentally made it so that you can't use the Zippo, hopping from V1.06 to 1.07 :(

I did as you suggested, but it seems it caused another irregularity.
According to the quest book, i have to find Larry and put him back to prison. But when I returned to the prison, he was back in his cell.
@Stranger
Oh, yeah... That's a visual glitch :(
Go to MooMoo Chick Farm to find Larry. He would've escaped there!
Larry is found MooMoo Farm Chick and when Larry returns is two in prison.
I have a glitch to report to you, I'm in the academy, and I saw that one pot with the tall plant, I tried walking behind it, but what I saw was the sprite standing in frot of the top part of the plant
author=horror
Your solution to the switches in Tanburn? cave is vague. Is the green lever to the right to be used to re-set the switch puzzle? If so, can you give exacting information in the form of space counts in each direction the bomb is to be moved to trigger the A, B, C & grey button switches. Thanks.


Can anyone help with this? I've been really enjoying the game up until this point.

I hope this helps anyone stuck on this puzzle.

author=Lustermx
I hope this helps anyone stuck on this puzzle.



Thanks. I was not aware that I could see the adjacent room by going all the way to the right in the main room. I am sometimes unobservant like that.