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Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template.
The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming.
Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre.
Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing!



Learn how to install the game ready to play Here


HALL OF FAME: Here!


If you liked Lunar Wish: Orbs of Fate, please consider donating to help promote future games I make. (That includes The Rebellion - Thank you.)

Latest Blog

V1.07 - Lunar Wish: Orbs of Fate

Greetings!
Version 1.07 is released!
The update also contains updates from 1.06, which was never uploaded to RMN, but uploaded to other sites.
Also, massive thanks to Clareain_Christopher for his feedback and criticism in his videos. It has helped loads

1.07 Updates:
*General improvements
*Made it so that if you lose a boss battle, you retain all the items that you had at the start of the battle
when retryting
*Fate's 'Recover' spell now requires just level 2 'Heal' and level 1 'Cure' (previously required level 5 Heal)
*Fate's 'Heal' spell is now more effective
*Removed the random encounters from the Kobold Fortress
*Made it so that Kobolds die once they are defeated
*Adjusted the Party formation window
*Changed the BoP Woods, so that the party no longer randomises
*Fixed some equipments which we're not doing according to their descriptions
*Fixed the Shops, so that the Grass element displays as normal
*Fixed the top left menu bar display in Cronif Cave and the Kobold Fortress
++Special thanks to Clareain_Christopher's feedback videos for pointing issues in the game++

1.06 Updates:
*General improvements
*More typo fixes
*Fixed Circuit Break so that level 1 and 2 attack twice
*Changed 'Lecto Spear' and 'Circuit Break' SP cost so that they are reduced as they level up
*Cindy's 'Freezing Fall','Flame Fall' and 'Fuzz Fall' all now may add Coldness, Burn and Stun respectively
*Fixed a few mapping issues
*Increased the attack power of Tash's 'Mind Arrow' at all levels
  • Completed
  • Lustermx
  • RPG Maker VX
  • RPG
  • 08/11/2011 09:33 AM
  • 02/23/2024 06:59 PM
  • 04/27/2013
  • 873793
  • 177
  • 13290

Tags

Posts

author=KazeShini23
dude, use the shuriken
author=Lustermx
Kaze, that's terrible. I'm really sorry that happened to you! O_o

Superes, what version are you using. It's really hard on V1.00 and V1.01, but I sorted it out on V1.02. They stay stunned for longer in 1.02.

Omnion
Nix, he's at the Blue Orb Academy. Also, the Pow Academy is inaccessible in Orbs of Fate, but will be in The Rebellion. It seems like you're close to completion, POST YOUR STATS WHEN YOU'RE DONE!!!


I'm using 1.1 and it's one of the most difficult thing I've encountered. That's me, I know... everyone sucks in something :P
author=Superes
I'm using 1.1 and it's one of the most difficult thing I've encountered. That's me, I know... everyone sucks in something :P


Then why are you using that version? Just to give yourself a challenge or something?
i have all the ultimates but kross's now and im just over 17 and a half hours in
IMO, Kross' ultimate is the easiest to get! :D
DOH
went over list of places i havent been since i got kross and thought of tags fort....found it in the last room i now have all the ultimates and will be ending my game soon
i wonder if something bad will happen since tag was screwing with the orb
clocked in at 19 hours would have been just under 18 but accidently left game running when i got a phone call and started doing something else
Awesome!!
I happily add you to the Hall of Fame!
You take second place and push Kaze's first playthrough to 3rd!
Thank you so much for playing! :D
author=SpikeEye
author=Superes
I'm using 1.1 and it's one of the most difficult thing I've encountered. That's me, I know... everyone sucks in something :P
Then why are you using that version? Just to give yourself a challenge or something?


No... I have this version because it's the version I found at 05/10/2013 and now, due to my connection data limit I have to wait until the end of the month to download the updated version. But having no data left I can't download something else for the wait so I am playing this.
Anyway I'm out of the fortress ;)
author=Superes
author=SpikeEye
author=Superes
I'm using 1.1 and it's one of the most difficult thing I've encountered. That's me, I know... everyone sucks in something :P
Then why are you using that version? Just to give yourself a challenge or something?
No... I have this version because it's the version I found at 05/10/2013 and now, due to my connection data limit I have to wait until the end of the month to download the updated version. But having no data left I can't download something else for the wait so I am playing this.
Anyway I'm out of the fortress ;)

Well, that's understandable. Just made me wonder, is all.
Well, The first thing I didn't like so far...

In Tag's fortress you have to face that beast, I can't remember if it had a name or not. Anyway, a power crush and a fairy circle and it goes down in 2 rounds, and it's for the 3 in a row. Well, if you wanted to create a monster unbeatable, made it unbeatable IN GAME. A monster you kill as a LV 1 foe against a godlike PG stand a little dissonant for the purpose you gave it. Just a suggestion, nothing more!


Being here I want to thank you for all of my LoLs 'til now.
Yeah, I thought that's when it might be going downhill for you considering it's V1.01. V1.02 sorted that all out (although, the game is still entirely possible, just ridiculously harder).
But besides that, I'm glad you're liking it! :D
@alek
Here's the solution:

Follow the colour pattern from left to right. Press the coloured buttons in that order.
Hope that helps! :)
´´Date Updated 05/26/2013 12:35 PM´´
Dare I ask what was updated?

On a side-note: I've found out what Gummi's helpers were guarding. Nice thing to add, I say.
Nothing updated, but that time seems to be the same as when alek posted... But other than that, I didn't change anything.
Alright, then. Just making sure.

Also, by the time you're done in SnowDown Town, you're supposed to have 4 Coke flavours, correct? And where/when do you get the Plum coke the Coke Girl in Tyrone City is talking about?