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Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template.
The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming.
Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre.
Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing!



Learn how to install the game ready to play Here


HALL OF FAME: Here!


If you liked Lunar Wish: Orbs of Fate, please consider donating to help promote future games I make. (That includes The Rebellion - Thank you.)

Latest Blog

V1.07 - Lunar Wish: Orbs of Fate

Greetings!
Version 1.07 is released!
The update also contains updates from 1.06, which was never uploaded to RMN, but uploaded to other sites.
Also, massive thanks to Clareain_Christopher for his feedback and criticism in his videos. It has helped loads

1.07 Updates:
*General improvements
*Made it so that if you lose a boss battle, you retain all the items that you had at the start of the battle
when retryting
*Fate's 'Recover' spell now requires just level 2 'Heal' and level 1 'Cure' (previously required level 5 Heal)
*Fate's 'Heal' spell is now more effective
*Removed the random encounters from the Kobold Fortress
*Made it so that Kobolds die once they are defeated
*Adjusted the Party formation window
*Changed the BoP Woods, so that the party no longer randomises
*Fixed some equipments which we're not doing according to their descriptions
*Fixed the Shops, so that the Grass element displays as normal
*Fixed the top left menu bar display in Cronif Cave and the Kobold Fortress
++Special thanks to Clareain_Christopher's feedback videos for pointing issues in the game++

1.06 Updates:
*General improvements
*More typo fixes
*Fixed Circuit Break so that level 1 and 2 attack twice
*Changed 'Lecto Spear' and 'Circuit Break' SP cost so that they are reduced as they level up
*Cindy's 'Freezing Fall','Flame Fall' and 'Fuzz Fall' all now may add Coldness, Burn and Stun respectively
*Fixed a few mapping issues
*Increased the attack power of Tash's 'Mind Arrow' at all levels
  • Completed
  • Lustermx
  • RPG Maker VX
  • RPG
  • 08/11/2011 09:33 AM
  • 02/23/2024 06:59 PM
  • 04/27/2013
  • 867610
  • 177
  • 13250

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What if i forgot talk to the person "i'm standing here..." in tag fort, then i lost special armor for Myst?
What if i forgot talk to the person "i'm standing here..." in tag fort, then i lost special armor for Myst?
I don't remember if there's any in Tag Fort, really. If there is any, then that's cruel especially if you forgot to after it happens :(
author=wltr3565
I don't remember if there's any in Tag Fort, really. If there is any, then that's cruel especially if you forgot to after it happens :(


Since I tried to talk all NPC "i'm..." in all town, but not Tag Fort (i cant remember :P) then i talk to NPC on MT Galedo, he doesnt give me anything :( just say: I'm standing here...
The person in Tag's Fort was an Old Woman. I forget what she says but she stands right outside the jewelery ish shop. There's an old lady that walks near her.

Anyone know what to do with those levers in Tag's lab?

I read that you use them to get a soul stone and I tried the suggested combination with no results, go-go goggles on.. like I saw the hidden monster in another room but I can't get whatever door or passage open to reach it.
The Prison Break! quest also glitched. I found Larry, headed back to Tyrone, went into the jail, and Larry's prison door is unlocked and he's in there, and the dialogue is Lady Venna promising to get him out. Will I not be able to complete this one?
Oh, that quest. You still can. Open below if you want to know it so bad.
Go to MooMoo Chick Farm. You'll see Larry threatening a tea vendor at northwest of the farm.
author=wltr3565
Oh, that quest. You still can. Open below if you want to know it so bad.
Go to MooMoo Chick Farm. You'll see Larry threatening a tea vendor at northwest of the farm.

Yeah, like I said, if you read my comment at all, that I already found him. I restarted from my last save and found him again, then it said my quest completed. I guess it was a one-time glitch?
Gah, I'm stuck at the passage to Tag's Fort. The cave collapsed, and the only way around it is a passage down deeper into the cave, but that passage ends with a strange puzzle with four levers (with a direction indicator below them, hittable by the shuriken), and the pathway to continue and a chest blocked. I'm guessing that you have to hit the levels in some combination, then hit the bigger switch to open the gate, but I don't see any other hints and have no clue what the combination would be, nor do I know what the direction indicators are for. Any hints?

Other than that, I've been enjoying the game. The normal monsters are pretty easy to beat, and the bosses a tad too hard, but that might just be based on which skills I chose.
author=sweetoleander
Yeah, like I said, if you read my comment at all, that I already found him. I restarted from my last save and found him again, then it said my quest completed. I guess it was a one-time glitch?

Oh, that you can interact with his leftover... I don't think it will affect anything... Maybe?

@terra0nova:
Check at the right side. There's a bomb, right? The switches with directions make the bomb move to the indicated direction. Then you should've known what to do from here.
OH! Now I see it - I didn't even realize there was that area off to the right >_>. Thanks!
Is there any way to de-anger the woman in the jewelry shop?
I need some items to get Fate's final armour, and there's apparently a purple sparkle there too?? Sadly I managed to annoy her and never reloaded later on.

Also, where does one get emerald shards?
Is there any way to de-anger the woman in the jewelry shop?
Hide
I need some items to get Fate's ultimate armor, and there's apparently a purple sparkle there too? Sadly I managed to annoy her and never reloaded later on.
The Sparkle is lost but the item for armor Fate can be obtained from the Inspection Applon Village.
Also, where does one get emerald shards?
Fight the monster in the cave near Snowdown on the ice
@sweetoloeander
Yeah, sorry... she's kind of angry forever because of what you did.
And as Shun says, you can still get the Clover Amulet by doing the inspection correctly. The Heart Amulet by trading someone Russet Chunks in Tyrone City.
Emerald Shards can be found in Cronif Cave as Shun says once again.
Hope that helps!
It seems like I'm never going to get those Clover and Spade Amulets u___u
Ah well.
Now remains only win these items. Spade is obtained when the rabbits in aid MooMoo Farm and Clover in the correct answer on the Inspection of the Academy in Applon Village.
Riddle me this. Why has this game been front-page featured for so many weeks? Isn't it time to rotate it a bit and give some other hidden gems (Vacant Sky) a chance?

I love good RPGs as much as the next person but giving a monopoly to any one game is a disservice to the entire RMN community!
@darkwraith007
I believe that when a game gets featured, it gets featured on the front page for a month, before it rotates to another game.
That's the way it has been for all featured games. If you want a game to get featured, you could always suggest it.
No Offence but Vacant Sky isn't a hidden gem and has already had tons of attention. This Project is quite new and deserves a month of recognition as every new Project that catches our eyes and intrigues us.
I've finally found time to start playing this seriously and I'm enjoying it thus far. I found a few minor bugs I'll post in a minute, though I should mention I didn't bother recording the ones with passability errors since these often seem to occur due to certain scenes, and they aren't game breaking either and thus they'd probably be a huge pain to fix.

1. After I find the midnight dew and everyone heads to bed, cindy doesn't recover her hp. I would of assumed it would of healed the whole party after that scene. Seems this is the case for every sleep scene.

2. I noticed every single skill in tash's skillset requires level 5 mind arrow to be learned. Shouldn't the third skills require some of the second skill to be learned, rather than just the first skill?

3. The special book from falks room never disappears after it appears in his inventory.

4. In fates skill tree, auto life does not require recover to learn like represented by the arrows.

5. At the beginning of chapter 3, Falk says: didn't you say you're family lives in avale town. You're should be your.

6. I don't know when it happened exactly, but the sign in yanbear woods turned invisible (although you can still examine where it is to get the message, and it still blocks your path).

7. It doesn't seem worth the effort to spend all that time on vitala leg items. It took me mayby 30 mins to get my first 20 and the sword is weaker than my meat getter (which was way easier to get for a mere 1200 mana). I'll still get all 3 items though..

At any rate I'm nearly done with chapter 3 and it's been fun thus far (though I hate the fact I can't go back to that first cavern after obtaining the x-ray glasses). I've found two level eggs (which I'm saving), a skill crystal, and a radical shard/whisper gem (which I suspect may have a use down the line). One other thing I found strange is the guy carrying a heavy sword can attack twice, but the one with claws can only hit once. At any rate, this is a start, and I'll post again when I've progressed a couple more chapters.

Edit: Just to give an idea on what I meant by the vitata items not being worth it, I'll give an example. Not only are they far more difficult to obtain than my forementioned better weapon, but after obtaining 2 weapons (just finished my second weapon), I have a full party of one level 12, and two level 13s, and I have 4647 mana that there's no need to spend since I have all the best equipment from that town. Factor in the fact that I havn't obtained a vitata leg from every vitata (sometimes I even obtained 0 in a triple vitata battle) and the fact I've run from 8-10 battles that didn't obtain a vitata...that's a lot of grinding for equipment that isn't all great.

Don't get me wrong though, the idea itself isn't bad. The equipment is just isn't good enough for all the time and effort you have to spend for it. It's not even hard to get really...just time consuming. I'd prefer fighting a challenging miniboss for ingredients over this, especially if the equipment was good. I think the equipment needs a buff, and the ingredients need to have some sort of challenge to getting them rather than just wasting a lot of time in the area.

Edit 2: Forgot to mention, but when you pick an item from a trader, it doesn't even ask for a confirmation if that's the correct item, the main character just says here. I havn't misclicked any, but that doesn't mean it couldn't happen to others.

Edit 3: I must of been tired last night...I just noticed the claw user has weapon 1 and weapon 2...rather than weapon and shield. My mistake there.