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Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template.
The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming.
Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre.
Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing!



Learn how to install the game ready to play Here


HALL OF FAME: Here!


If you liked Lunar Wish: Orbs of Fate, please consider donating to help promote future games I make. (That includes The Rebellion - Thank you.)

Latest Blog

V1.07 - Lunar Wish: Orbs of Fate

Greetings!
Version 1.07 is released!
The update also contains updates from 1.06, which was never uploaded to RMN, but uploaded to other sites.
Also, massive thanks to Clareain_Christopher for his feedback and criticism in his videos. It has helped loads

1.07 Updates:
*General improvements
*Made it so that if you lose a boss battle, you retain all the items that you had at the start of the battle
when retryting
*Fate's 'Recover' spell now requires just level 2 'Heal' and level 1 'Cure' (previously required level 5 Heal)
*Fate's 'Heal' spell is now more effective
*Removed the random encounters from the Kobold Fortress
*Made it so that Kobolds die once they are defeated
*Adjusted the Party formation window
*Changed the BoP Woods, so that the party no longer randomises
*Fixed some equipments which we're not doing according to their descriptions
*Fixed the Shops, so that the Grass element displays as normal
*Fixed the top left menu bar display in Cronif Cave and the Kobold Fortress
++Special thanks to Clareain_Christopher's feedback videos for pointing issues in the game++

1.06 Updates:
*General improvements
*More typo fixes
*Fixed Circuit Break so that level 1 and 2 attack twice
*Changed 'Lecto Spear' and 'Circuit Break' SP cost so that they are reduced as they level up
*Cindy's 'Freezing Fall','Flame Fall' and 'Fuzz Fall' all now may add Coldness, Burn and Stun respectively
*Fixed a few mapping issues
*Increased the attack power of Tash's 'Mind Arrow' at all levels
  • Completed
  • Lustermx
  • RPG Maker VX
  • RPG
  • 08/11/2011 09:33 AM
  • 02/23/2024 06:59 PM
  • 04/27/2013
  • 867633
  • 177
  • 13250

Tags

Posts

Where can I find Ribbon in Applon forest?
I've been saving my money and level eggs for Fate's home town and then the game hits me with a to be continued O-HAHAHAHAHAHA
i really hope you make the second game
Hi!

This game is just incredibly funny to play.


Now, I am kind of stuck.
After I went back to Applon and the Academy with the Fate/Tash group and successfully managed to delay a bit the Academy from being shut down XD, I am supposed to go to the capital, if I make no mistake...
But, Fate insists on going there with Gummi's wonderful new teleport system and denies every other route.
The only place possessing one of Gummi's "teleport stations" that I could think of was Arrowseye, so I went back all the way to there, but then the Gummi henchman just in front of the place keeps on telling me that it isn't opened yet - actually, his dialogue is still just the same as before the crystal teleport system was activated.
So, what did I do wrong?



EDIT :
Okay, I just found out there is a "station" directly in Applon... Still, this is strange that at this point in the game the Arrowseye station isn't working. :)
author=Unco42
Hi!

This game is just incredibly funny to play.


Now, I am kind of stuck.
After I went back to Applon and the Academy with the Fate/Tash group and successfully managed to delay a bit the Academy from being shut down XD, I am supposed to go to the capital, if I make no mistake...
But, Fate insists on going there with Gummi's wonderful new teleport system and denies every other route.
The only place possessing one of Gummi's "teleport stations" that I could think of was Arrowseye, so I went back all the way to there, but then the Gummi henchman just in front of the place keeps on telling me that it isn't opened yet - actually, his dialogue is still just the same as before the crystal teleport system was activated.
So, what did I do wrong?



EDIT :
Okay, I just found out there is a "station" directly in Applon... Still, this is strange that at this point in the game the Arrowseye station isn't working. :)

Hi! Could you please tell me where is the station in Applon? Can´t find it anywhere. Thanks!
Just between the school and the inn. Rather, you take the narrow passage between school and inn to go behind the school. It's a place where before the station there was a lady talking to you about the Lumeni village.
Linkis
Don't hate me cause I'm Cute :)
1025
You got that right.....too bad one of the reviewers messed up the rating :(
This is a great game. Lots of character interaction, many things to do - just the way I like it. I'm tackling the side quests and leveling up my crew at the moment. Already possessing four Clover Amulets, one question came to my mind. Does the Clover Amulet's effect stack? Will a party member equipped with two Clover Amulets gain experience twice as fast as a (or the same) party member equipped with only one Clover Amulet? It was a good idea that I spent my money on Clover Amulets first, but now I lack the latest equipment. If the Clover Amulet's effect doesn't stack, I will spend my money on equipment instead of additional Clover Amulets. Does someone know the answer to my question?
For crying out loud! I've found 19 of 20 Purplish Sparkles and simply can't locate the last one. Is one of those Purplish Sparkles permanently missable? Any idea where I should look? This drives me crazy. :D
Can anyone help with the collapsed cave puzzle (4 green switches, a bomb, a labyrinth, that one)?
I'm stuck on the Balvarin Path where there are 4 switch.
Can anyone help with the solution?
So am I right to assume there will be no sequel?
why it sohudl work iwant 1 :?
the magic is here
This game to date is one of my favourites. I recently replayed it a couple months back and just really enjoyed it. I loved the mapping and the story and the comedy, but I do agree that the characters can be too dramatic at times. I can't think of a better word but it's the best I can describe.

Anyway, know you're not around here at the moment, but if you ever come back or are still working on the sequel, I'll keep my eyes out for it, good luck!
Hello !
I have a problem with the Beach Children quest :/
The sister only take the 2 first Child and refuse the 2 last.
Is there a fix somewhere?

I've heard that the 1.08 version fix the bug, but when I download the 1.08 version on this site I get the 1.07B version. I'm confused ><"

PS : Sorry for the broken english, I'm just a poor french guy.

... and the game is incredible so far. One of the best game I've played here !
Hi. I' m stucked on arrowseye key sidequest. I found the key to enter the little rich girl's house but it' s full of hidden spikes and i dont know how to get past them. How do i get out of this mess?

*Edit (by Marrend):
By way, great game. One of the best i ever played. I really love Falk and his growth in the adventure. And the music is awesome too
Surprised this is on buzzing again.
I have an urge to replay this now. Been years.