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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

That is so strange! I actually had someone else report that Onyu slowed down their computer some too. There should be nothing that is so different about that town that would cause that though, and my computer has never had that happen either. :(

As for the treasure game, I'm trying to work on a patch that'll fix that one. (I've already fixed it, but I don't know how to make a patch).
Excellent, you guys are making good progress in the game keep it up!! =D
As much as I hate to say it...even with the time glitch in the treasure game....I cant get anywhere! I Hate it.
On the other hand I am happy with almost everything else.
Making it to Bariden I was told there is a fake wall in the shrine. I have touched everything and in fact, some of the walls seem to have openings but nothing lets me pass. Have I missed something? I killed the monster in basement and talked to Olio.
Melody mentions maybe going back to Erdritch and poking around....obviously this is a clue or is she simply hormonally imbalanced and talking trash?
This town Onyu, should I have been there before Beriden somehow or am I basically on track?
It gets sort of confusing keeping up with all the time traveling.
Yeah, unfortunately, I didn't realize just how slow the treasure game was for most people. A fix will be released for it relatively soon. Luckily it is 100% optional content, so there is no reason you have to do it.

Bariden is the next region (Onyu is quite a bit away). After Melody talked about going back to Erdrich, you should head back there. :)

You'll find a surprise back at the castle!
Hi, Im stuck at the Arena, I dont have permission to fight... Great game btw, I was a huge Dragon Warrior fan on the NES, and this game is true to the genre... I just need a hint on how to continue, it seems like I spoke with everyone everywhere...thanks :)
author=Orias_Obderhode
Yeah, unfortunately, I didn't realize just how slow the treasure game was for most people. A fix will be released for it relatively soon. Luckily it is 100% optional content, so there is no reason you have to do it.

Bariden is the next region (Onyu is quite a bit away). After Melody talked about going back to Erdrich, you should head back there. :)

You'll find a surprise back at the castle!

OK! Back to Erdrich!
And that false wall in the Shrine?
author=jf1810
Hi, Im stuck at the Arena, I dont have permission to fight... Great game btw, I was a huge Dragon Warrior fan on the NES, and this game is true to the genre... I just need a hint on how to continue, it seems like I spoke with everyone everywhere...thanks :)


There is a little girl in the arena who will tell you how she was able to enter the arena at the young age. Then you'll have to do a task to get access. :)

@Roy:
You'll find the fake wall shortly. :)
author=Orias_Obderhode
author=jf1810
Hi, Im stuck at the Arena, I dont have permission to fight... Great game btw, I was a huge Dragon Warrior fan on the NES, and this game is true to the genre... I just need a hint on how to continue, it seems like I spoke with everyone everywhere...thanks :)
There is a little girl in the arena who will tell you how she was able to enter the arena at the young age. Then you'll have to do a task to get access. :)

Thanks! It worked nicely, had to talk to the little girl twice... Stuck again, but Ill keep trying a bit before I ask for more help :)
Great game, makes me nostalgic...
Hi,

first of all - your game is great. Thanks a lot.

But now I stuck - I'm in the pyramide and have to fill in the password.
So English is not my first language I have a problem - can't find out the order of the words - darkness fade can never[/b

In my opinion I've tried every possibility - but it don't works. Can you help me, please ?

Please excuse my terrible English -I hope, you'll understand me...

Kind regards
wildwind
Would be be "Darkness can never fade" ?
Sounds like that'd be it. Just a wild guess. =P
r@Roy:
You'll find the fake wall shortly. :)
I am back to the future Bariden... ruined and desolate and crying for someone (ME) to save the citizens. Of course, now that I am a seasoned and somewhat feared warrior (exalted level 9), I am more than willing to accept this plea for help. My trusted band of stalwart followers are eager to shed the blood of evil beings....but where is this wall anyway? Perhaps it isnt shortly enough?
There are lots of specific questions beginning to pop up on a regular basis....I am thinking someone will need to make a short advice section.
Good Sir Orias says it wont be for awhile, but perhaps some other worthy might take up the chalice and help the RMN crusaders who desire to lend their blade and wit to free the world of naughtiness!
author=Ephiam
Would be be "Darkness can never fade" ?
Sounds like that'd be it. Just a wild guess. =P
author=Ephiam
Would be be "Darkness can never fade" ?
Sounds like that'd be it. Just a wild guess. =P


:-) I've tried this a hundred times - or more. But I can't see all letters. When I wrote Darkness Space ca I can't see the next place markers. So I write blind the n of can and confirm - as I was told. But then I get the answer, that this is the wrong password, so I try to proceed with never - but I can't... (I don't see what I'm doing after the a of can). When I was told to press enter after the first two words do I have to press OK or do I just have to press the enter key `?

It sounds dopey - but I can't proceed. And I am very hungry to do so.....
See, people are STARVING for advice!
author=wildwind
author=Ephiam
Would be be "Darkness can never fade" ?
Sounds like that'd be it. Just a wild guess. =P
author=Ephiam
Would be be "Darkness can never fade" ?
Sounds like that'd be it. Just a wild guess. =P
:-) I've tried this a hundred times - or more. But I can't see all letters. When I wrote Darkness Space ca I can't see the next place markers. So I write blind the n of can and confirm - as I was told. But then I get the answer, that this is the wrong password, so I try to proceed with never - but I can't... (I don't see what I'm doing after the a of can). When I was told to press enter after the first two words do I have to press OK or do I just have to press the enter key `?

It sounds dopey - but I can't proceed. And I am very hungry to do so.....


Oh, this one is one that stumped me while testing. What you need to do is type it in without spaces you can only type two words, then it will ask for the rest!! Good luck with the boss there!

The Pyramid password is actually a little annoying. I'm releasing a "fixed" version where password all fits, but it just so happens the first part of the password "DARKNESS CAN" does not quite fit into the box. It fits, but you can't tell what the last letter you type is that much.

If you type "DARKNESS CAN" in all caps and then "NEVER FADE" in all caps it will let you through. :)
And now....for those hardy souls hanging around the future Beriden?
author=Exzarl
author=wildwind
author=Ephiam
Would be be "Darkness can never fade" ?
Sounds like that'd be it. Just a wild guess. =P
author=Ephiam
Would be be "Darkness can never fade" ?
Sounds like that'd be it. Just a wild guess. =P
:-) I've tried this a hundred times - or more. But I can't see all letters. When I wrote Darkness Space ca I can't see the next place markers. So I write blind the n of can and confirm - as I was told. But then I get the answer, that this is the wrong password, so I try to proceed with never - but I can't... (I don't see what I'm doing after the a of can). When I was told to press enter after the first two words do I have to press OK or do I just have to press the enter key `?

It sounds dopey - but I can't proceed. And I am very hungry to do so.....
Oh, this one is one that stumped me while testing. What you need to do is type it in without spaces you can only type two words, then it will ask for the rest!! Good luck with the boss there!


Thanks a lot for trying to help me - but I'm too stupid. When I start to solve the riddle, there appears a "y" on the first place. I delete it and fill in Darkness (first letter as capital letter), then nospace and I wrote can. The cursor is now on a dot. I've tried to press the enter key - wrong password, try again....
So I've decided to press OK on the dot - same result - wrong password, try again...

I tried every version (in my opinion) but I never was asked for the rest...


------------------------

OH MY GOD.....

my son just asked me what I'm doing and I told him, that his mother is too stupid to fill in a password. He sat down, tried it once - and it worked...!!!!!
He wrote in everything capital letters - maybe that was the deep secret...

:-)

Hello everybody!! Can somebody help me? I am now in rhemhage in the castle. i visited the fortune teller and he told me to find something "holy in nature"...also the guard doesnt let me proceed to the kind. What do i have to do?