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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

Just beat Quevi. That was a hell of a boss battle. Managed to beat it only because I had like 20 lovewaters stocked. Only my hero survived, but 20 HP.
author=Megalosaro
Just beat Quevi. That was a hell of a boss battle. Managed to beat it only because I had like 20 lovewaters stocked. Only my hero survived, but 20 HP.
Ah, yes that battle was fun good times... Now you are getting into the tougher bosses...
Sock:

Do you remember what enemy did that to you (that weakened Melody too)? I thought I had gotten rid of every instance of that occurring.

As for Onyu, the fight should be relatively easy if you are about level 17 and gear yourself up with Frost Rings (brass ring + ice gem). You can buy both of the mats in Lidenburg. As for Iron Ore, there actually is no place you can farm it.

If you are struggling with Onyu, I highly recommend you go to Yuria first (the wind shard from the present version of Theif's Den gets you there).
author=Orias_Obderhode
Sock:

Do you remember what enemy did that to you (that weakened Melody too)? I thought I had gotten rid of every instance of that occurring.

As for Onyu, the fight should be relatively easy if you are about level 17 and gear yourself up with Frost Rings (brass ring + ice gem). You can buy both of the mats in Lidenburg. As for Iron Ore, there actually is no place you can farm it.

If you are struggling with Onyu, I highly recommend you go to Yuria first (the wind shard from the present version of Theif's Den gets you there).


I recommended Yuria as well, Orias.
Hello everybody

can somebody please help me out: i think its more technical...i wanna play the treasure game, but its reeeeeeeeaally slow, not possible to walk through the maze. is there a patch oder something? sorry for false words, im german and my english isnt quite good. thanks alot.
Hey! I'm actually in the process of making a version that will fix that issue. The issue has already been solved, but I just have to release the version.

This is the last version I plan to release so I am doing everything I can to catch all the mistakes before I release it. The Treasure Game should be the only map that slows down and luckily it is optional, but it is nice to get some of the prizes from it.
The creatures that still weaken are the... skull knights? skull riders? in Esrarch.
author=Orias_Obderhode
The Treasure Game should be the only map that slows down and luckily it is optional, but it is nice to get some of the prizes from it.
The empty town in the present I'm supposed to help rebuild is slow motion for me. So bad that I could not tell I was moving at all, when I press key for the menu the screen suddenly jumps to where I actually was.
Yeah, I have that problem too, which is odd because there is nothing there. It gets better as you collect more villagers though
edchuy
You the practice of self-promotion
1624
I need to ask: Is there anything I can do to prevent Thunder Roar from being used? Or anything I can equip or cast to prevent the effects of the earlier one?

For those who have played the game to the end, you can figure where I'm stuck ....
There is! When the boss is readying his move, as long as you deal 200 damage to him, it will stop him from using it. :)
Hey, still hooked on your game :)
I was wondering where I can find the iron cuirass? I need it to upgrade my armor, but I couldnt find it anywhere... Thanks :)
Loverain says it requires level 12....all my guys are 13....who can really learn this?
I am a bit daunted. I have my Dragon Kid just to 13 after lots of grinding and still have 2 levels to go before I can mate him. I have a Slime Egg level 9 and just got the Demonite (who I think I want to mate with the Dragon Kid) but the thought of leveling this new hatchling all the way to level 15 seems like such a chore. What was the thinking to wait that long to be able to mate something considering just how long it takes to level anything?
Fortunately at the Port the monsters give fairly good XP and Money.
@jf1810:
The first place you can find Iron Cuirass is the Village of Quevi in present time. :)

@Roy:
Loverain should be able to be used on any monster that is at least level 12.

In terms of monster exp, I don't really recommending training up a whole bunch of monsters until you reach Quevi (Yuria possibly). Monster EXP is so high in Quevi that getting to level 15 is really easy.

It works out really well though, because if you were able to breed things really fast, you may miss some breeding opportunities later on down the line. :)
Is there any reason Olian didn't stick around in my party after we took care of things in Bariden?

I mean, I thought we really had a good bro-bond going there!
author=RoyIII
Is there any reason Olian didn't stick around in my party after we took care of things in Bariden?

I mean, I thought we really had a good bro-bond going there!

Hmm, you want him to join you for good? Complete more of the game till you meet another priest who knows him well, his brother. Then return to Bariden again, speak to the big cheese of Bariden and you'll get him. =D

(Warning!!!) A tough battle if your lowlvled to get him awaits you, good luck!! =P
author=edchuy
I need to ask: Is there anything I can do to prevent Thunder Roar from being used? Or anything I can equip or cast to prevent the effects of the earlier one?

For those who have played the game to the end, you can figure where I'm stuck ....

Remember each demon lord has a super attack, just remember to attack them normally, and not with the elements that they use. Be careful about them, they haven't given up just yet...

And rings with elemental resistance or the spell effect of resist will not protect you from a demon lord's super attack.
author=Orias_Obderhode
@jf1810:
The first place you can find Iron Cuirass is the Village of Quevi in present time. :)


Ah damn, I wanted a little boost to help me with the Quevi boss...he hits hard...
Port Esarch(?)....perhaps it is merely my level 13 but once I get into the cave, there are so many poisonous spots you have to step in order to progress that even if you have plenty of herbs, you are lucky to get to that first guy w/o wasting several. It seems these monsters are hard to flee from as well. All this is taking a toll on me (whine, whine). Plus I HATE fricking mazes! How many are on this team I am supposed to warn....and then no doubt theres a Boss to whip as well. I hate thinking I will have to spend my hard earned money on herbs and magic waters just to keep healing....alonh with no place to save.
And to think, I believe this is only about 1/2 way through the game!
The cave shouldn't be way too hard - but I do strongly encourage you to pick up some Lovewaters, Magic Herbs, and maybe a few regular herbs. I know it is hard not to want to spend your money on armor and weapons, but the items will really help a lot. :)