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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

Yes, Master! I will go and spend! BTW above you mentioned I could use the spell LOVERAIN but it says spell which can be taught at level 12 which means to me its a spell you learn in order top use it?
The "Loverain" you found is a monster essence. Monster essences are abilities that can be transferred to monsters as long as level requirements are met.

You'll get monster essences primarily through breeding, but you also pick some up through finding them along the journey, there is even a shop that sells some very helpful monster essences later in the game. Be careful using them though, because they only have one use. :)
Great progression, I say! Things are looking extra crispy here, now then I shall say good luck to those playing on this cycle of apples!! =D
I'm at the Esrarch Tower and I literally have no idea how to continue. I'm on the 2nd floor and have tried going up all 4 stairs but they just take me back to the 2nd floor. Also I have no way back to Bariden so I'm literally stuck on the little island.
You have to step on the stairs at order. There is a hint on the ground beside each stairs.

If I recall correctly, the order is Top Left, Bottom Right, Bottom Left Top Right

I probably missed it but cant find a description for a STATIC BRACER for ORUBA. I am trying to figure which is best for him....this or a MAGUS BRAND (?) both sold there in Port Estarch. Plus I have saved several Priests but cant remember how many. How many ARE there to save? will the last one let me know?
I was in a room with several bad guys...is this a boss fight...if so I dont know what the above post is about concerning steps on stairs. I havent yet come across anything like this.
The above post is referencing something that happens after you clear the Thief's Den. :)

As for Static Bracer, it gives relatively good defense and guards paralyze, so it is a pretty good option for Oruba. There were four priests to save in the dungeon, one in each corner. If you defeat the boss (the one where you found several bad guys), your chance to save them will go away.
Actually the battle with the WHALEMAGE and STAR whatevers is pissing me off. I am attempting to get rid of the stars first but they seem to have several hundred HP. Crackle does good and the Healus helps but after 8-9 rounds I STILL havent killed even even one 1 starfish.
Its times like these when fighting an aggravating boss that a save point seems reasonable. Its a battle just getting to the boss.
That battle can be a little challenging, but its actually entirely possible to win that battle with Dalius' heals alone. Here is what I recommend you do:

1.) If Whalemage's magic hurts you too much to last until turn 10 when Dalius casts Resistance, equip some (or all) of your fighters with Aqua Rings (or monsters with Water Crest). Aqua Rings can be made with Brass Ring + Marine Gem, all purchasable in Lidenburg. Alternatively, a Kitty Shield (Small Shield + Slimedrop x2 + Water) will also guard against water damage and Aldain, Oruba and Melody can equip it.
2.) Focus on one starfish and attack it as best you can. Have Melody or Oruba sap the one you are targetting and once it's defense is lowered, let Oruba use Bang. Bang will hurt all of them about 50 damage which will make the the one die faster.
3.) If you have access to it, all three mobs are susceptible to poison. Poison helps more than you think it would.

Remember, Dalius casts a spell every other turn. Normally it is HealUs, but he also will cast Resistance, Life (revive all) and Kabuff.
Hmmmmm out of the battles Ive fought, all he has done is cast is HEALUS and only every 4-5 turns....maybe I am simply having bad luck.
Plus I am just whining.
I would like to add that Whalemage can indeed be paralyzed! At an low chance, but once he's paralyzed you will have a long advantage in the fight. Make sure Oruba knows bang that spell rules in this miniboss fight.

Equiping a poison spike can also help out poisoning your foes, I recommend Melody to use that weapon.
author=Roy
Hmmmmm out of the battles Ive fought, all he has done is cast is HEALUS and only every 4-5 turns....maybe I am simply having bad luck.
Plus I am just whining.
He cast it every other turn for me and did resistance a few rounds after I killed the left starfish which from what Orias said must have been 10th round. I think was a bit overleveled at the time because I had milked the well demons for iron ore for a long time before moving on. I hadn't seen it drop from any other monster so I guessed it would be rare for quite awhile.

I was using bang till starfish died, then switched to ice attacks on the whale mage. I didn't have the resistance rings Orias suggested, those will cut your damage down. If you have to, you could try to just bring a lot of heal items and keep yourself alive till resistance is cast.

Is the one your trying to kill getting healed at all? You might be unlucky with that and that's why its taking so long to get one dead. Or my memory is faulty (I just seem remember something on the monster's side casting a heal once or twice).
Is there any place you can get more Magic Waters? I'm in the process of Dharma training and have been capped off by the water issue
@Megalosaro:

Sure is! But not quite where you are. Once you rebuild Onyu up enough there you will gain access to herb synthesis, in which you can make some Magic Water. Until then, you'll only find it in chests/drawers.etc.
Well....this time I went back into the cave and everything worked fine! Amazing what a little bit of luck will do! Whalemage paralyzed nicely...we were all healed every other turn or so and every 5-6 turns we were either buffed or had resilent cast on us.
Now to find people who will loan us a boat. It was mentioned either Bariden or Cardial and no one there has a boat to loan. Pervis or whatever....I suppose that is where permission will be given...but I have no access to it yet.
Iam at a loss where to go .
I was looking through Melody's hero profile and I was wondering if it was possible for her to miss some abilities? Like say if she turns level 18 before becoming an Arcanist, would she completely miss the ability to cast buff or would she gain it the next time she gets a level up as an Arcanist?
@Roy:
Can you think of either of those islands where you may have used a boat before?

@Psychotic:
It's not possible for Melody to miss any spells. :)
When she turns into an Arcanist the game performs a level check and gives you any abilities you could have missed.
Yes...when we helped the villagers of Cordial and Rosa. I went back in the present and the future but still.......................
Forgetting one. :)

What about when you fought the Phoenix? Didn't someone let you borrow his boat?